AsPaladin
Recruit

This idea draws on so already posted ideas but I believe that is unique. My idea is for a new skill called ‘Night Fighting’ (or something similar), the skill would different effect depending on the points the PC has in it.
First off night fall would have to be more menaingful. Such as every party( with the exception of a few bandits) would have to completely stop moving at night and set up a camp.
However, a party with the 'night fighting' skill would be able to function as follws:
1 point - allows movement at 50% of normal rate
2 points- allows movement at 100% of noraml rate
3 points- allows the party to attack other parties with no tactical advantage
4 points- allows the party to attack with +2 tactical advantage
5 points- allows the party to 'ambush' an enemy party. The party being ambushed would start dismounted and start surrounded by their attackers.
First off night fall would have to be more menaingful. Such as every party( with the exception of a few bandits) would have to completely stop moving at night and set up a camp.
However, a party with the 'night fighting' skill would be able to function as follws:
1 point - allows movement at 50% of normal rate
2 points- allows movement at 100% of noraml rate
3 points- allows the party to attack other parties with no tactical advantage
4 points- allows the party to attack with +2 tactical advantage
5 points- allows the party to 'ambush' an enemy party. The party being ambushed would start dismounted and start surrounded by their attackers.