Rubinsaw
Regular

Returned to following Bannerlord more closely again recently and it's good to see they made some performance increases in 1.6. However I still feel that since beta start though, there has not been enough focus on implementing actual new gameplay "features & mechanics".
I have seen it stated TW main priority is stability and performance and I fully understand the urgent nature of those but all that aside, without a long-term roadmap, we don't actually know what new "features" are coming until they are announced. Why? Is the current strategy *keep adding stuff as you go" before x deadline and we ship the game? Is it a time issue? Are mods seen internally as being the meat on the bones in terms of content and things to do outside of the current battle loop?
I also don't feel "managing false expectations" is a healthy reason to withhold what new features TW plans to implement by final release. No matter how upsetting, 95% of normal minded players can take it if every single feature doesn't make the final 1.0 release, we know this game is being designed as a mod platform and clarity or more hints and teases on what is in the pipleline would be great. Can't we be teased a little?
The sceners & model creators seem to be one of the best teams in TW, making fantastic villages and visually pleasing map so I have confidence the upcoming position based battle maps will be a great addition. Then I assume keep battles will be added in afterwards, then finally the undisclosed feature that has been stopping the addition of banners up to this point.
Beyond that Is there any plan to implement more new features or perhaps highly requested player ones? Maybe even integrate (with mod creator permission/help) the best current mods that should actually reasonably be in base game, into base game. I'm thinking one like RTS mod, refactoring the code if it is using any cheeky shortcuts etc.
Love this game so really hope there will be a big feature dump in future to flesh out the great work the simulation, graphics and scene creators have done.
I have seen it stated TW main priority is stability and performance and I fully understand the urgent nature of those but all that aside, without a long-term roadmap, we don't actually know what new "features" are coming until they are announced. Why? Is the current strategy *keep adding stuff as you go" before x deadline and we ship the game? Is it a time issue? Are mods seen internally as being the meat on the bones in terms of content and things to do outside of the current battle loop?
I also don't feel "managing false expectations" is a healthy reason to withhold what new features TW plans to implement by final release. No matter how upsetting, 95% of normal minded players can take it if every single feature doesn't make the final 1.0 release, we know this game is being designed as a mod platform and clarity or more hints and teases on what is in the pipleline would be great. Can't we be teased a little?
The sceners & model creators seem to be one of the best teams in TW, making fantastic villages and visually pleasing map so I have confidence the upcoming position based battle maps will be a great addition. Then I assume keep battles will be added in afterwards, then finally the undisclosed feature that has been stopping the addition of banners up to this point.
Beyond that Is there any plan to implement more new features or perhaps highly requested player ones? Maybe even integrate (with mod creator permission/help) the best current mods that should actually reasonably be in base game, into base game. I'm thinking one like RTS mod, refactoring the code if it is using any cheeky shortcuts etc.
Love this game so really hope there will be a big feature dump in future to flesh out the great work the simulation, graphics and scene creators have done.