

Joker86 说:You know what would be cool (I think)?
If there would be a system like in Call of Duty 4 (don't worry - in fact I hat the game![]()
) with achievements: the more enemies you kill or the more goals you reach (whatever this would be, kind of capture the flag or king of the hill) the better quiptment and stats you got. Simply give XP and denars for each killed player regarding to his own level and euipment, and so you can buy bit by bit your first class equipment. (You don't lose XP or euqipment by being killed, so it hast to be balanced very well)
So if you see on the MP-server your enemies forming a line, most of them with chainmail, guard helmet and nordic sword, and between them a guy with 2-handed sword, full plate armour and winged helmet, you know: this is a real badass, stay away from him!
Everybody has his own "inventory" where he can choose the proper armour/weaponry for the game mode, and play with ragged leather on level 40 if he is funny and wants that
Perhaps making "presets", e.g. a courser, bow and lot of arrows for open fielded battle, shield, axe and heaviest armour for siege attacks or crossbow, bolts and poleaxe for siege defend.
And as I already mentioned, some different MP-modes like capture the flag, king of the hill, search and destroy or whatever could be implemented.

Merlkir 说:that's really easily exploitable you know. There would have to be mods watching if someone isn't giving up fights with and alt char or a friend to get better equipment.

Joker86 说:Merlkir 说:that's really easily exploitable you know. There would have to be mods watching if someone isn't giving up fights with and alt char or a friend to get better equipment.
Of course this is. In CoD4 it's probably done regularly. I think this should be balanced very well. I had in mind that leveling to lvl30 would take you half a year or even a whole year of regularly playing mulitplayer. (regularly = one or two hours five days a week)
If you would divide the common XP earned in SP with 10 you should have the amount of XP one earns in MP. But XP needed to level stay same. (Or are multiplicated with 10, as you want). Each killed enemy would give about 5-10 XP and about 1-5 Denars. Buying a plate armour would need insane amounts of killed enemies.
And with 5-10 XP per kill even a dozen friends would need REALLY long to let kill each other to reach some effect.![]()


Dain Ironfoot 说:Interesting... will we still be able to mod for it? Imagine TLD multiplayer or TEARC..
Now all the mods are going to halt and wait for the expansion
But really...
wooooo.
Although the thing that interests me most is new strategic AI
But it's a ****ing expansion! Excelent!

Merlkir 说:Dain Ironfoot 说:Interesting... will we still be able to mod for it? Imagine TLD multiplayer or TEARC..
Now all the mods are going to halt and wait for the expansion
But really...
wooooo.
Although the thing that interests me most is new strategic AI
But it's a ****ing expansion! Excelent!
mhm, I don't know. Mods would be great, but somehow I'm not sure Paradox wants to keep mods for the mp..

Stabbing Hobo 说:Nonononono, no levels in multiplayer games. They only turn it into a 'Who's willing to waste most time' competition.
The only way I could accept levels would be if you had to start from the bottom once you die or leave the server. And you would die often.
