Arkinnian
Regular
From what I understand, when a battle occurs without player involvement the game engine simply tallies numbers and bases the outcome off of that.
My proposal is this: assign a point value based on which troop types are involved, then apply an outcome based on the virtual troop count.
Let's say infantry are worth one, spearmen are worth one, archers are worth two and cavalry are worth three. Heroes could be worth five or ten.
So my ten infantry and ten cavalry go against twenty archers. Ten infantry are worth ten points, ten cavalry are worth thirty for a total of forty points on my part. Twenty archers are worth forty points, so the game would calculate the battle as if it were between forty individuals on either side.
You could mix things up by maybe multiplying the point value by a variable based on what assortment of units are mixed in with you: e.g. archers get a .5 point bonus for each spearman in your unit to represent the archers being able to hide behind the spear wall. Cavalry get a .5 bonus for each infantry in your army to represent being able to perform the old "hammer and anvil" move.
You could even go deeper and apply a .1 bonus to archers and a .2 bonus to cavalry if the enemy just has infantry. This could encourage players to mix up their troops a bit.
It definitely need some tweaking, bit I think that this idea has some merit. What do you think?
My proposal is this: assign a point value based on which troop types are involved, then apply an outcome based on the virtual troop count.
Let's say infantry are worth one, spearmen are worth one, archers are worth two and cavalry are worth three. Heroes could be worth five or ten.
So my ten infantry and ten cavalry go against twenty archers. Ten infantry are worth ten points, ten cavalry are worth thirty for a total of forty points on my part. Twenty archers are worth forty points, so the game would calculate the battle as if it were between forty individuals on either side.
You could mix things up by maybe multiplying the point value by a variable based on what assortment of units are mixed in with you: e.g. archers get a .5 point bonus for each spearman in your unit to represent the archers being able to hide behind the spear wall. Cavalry get a .5 bonus for each infantry in your army to represent being able to perform the old "hammer and anvil" move.
You could even go deeper and apply a .1 bonus to archers and a .2 bonus to cavalry if the enemy just has infantry. This could encourage players to mix up their troops a bit.
It definitely need some tweaking, bit I think that this idea has some merit. What do you think?