Can someone explain why this mechanic was 'needed" in the game. I find the whole thing just junk when we could just fight the entire battle at once. The one thing that sucks is if the wave ends and your at 19% then your forced to sim the battle. Why, can some dev tell me why this was needed at all when the old system was just fine.
@Duh_TaleWorlds
I think the point is so you have a slightly more realistic reinforcement system, where you effectively get a "2nd" formation of reinforcements. Which okay is probably how a battle would work.
Though I feel like it punishes attackers for doing well. Not sure it's entirely to blame for the "rounds" of battles, if I remember it was changed more for sieges so that when A.I. morale breaks, reinforcements stop coming in. Again if the A.I. actually surrendered or retreated when it has clearly lost, this wouldn't be so bad. But re-fighting a battle you already "won" is very annoying and screws up final score.
I much prefer a trickle reinforcement system, as soon as a unit dies a reinforcement spawns in at your side of the map border. Something fixed, and something the player can understand. And the max # of troops you can spawn in is determined by the initial strength ratio. This should ideally encourage player/A.I. to fight in middle of the map because 1) Getting too aggressive over extends your lines, makes it take too long for reinforcements to show up 2) Being too defensive risks you not being able to form up properly
TW seems to have this unfounded fear that spawn camping is going to be a thing. Never in my 100s of hours have I seen anything I would call true spawn camping, I mean I've seen reinforcements get attacked not long after spawning in (mostly cause they pulled back near border) - but it's not like units all amass near the border and insta-kill everything. Honestly for that to happen would be a true feat.
But TW loves to spawn units out of thin air, right in front of the player, because that looks great! I mean yes it's a game, they have to spawn somewhere, but do it at the border where it makes sense/is tolerable.
Oh well I'll take this over the old old system where units spawned on top each. Eff me that was absolutely terrible. Should see how my infamous save fares these days provided I can get it working in release here.