New Versions of Iron Launcher And Font Customiser

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Swyter

Grandmaster Knight
Hello community  :grin: :

I've been working fast enough because my applications are demanded by advanced Modders, now your mod can be the BEST with many new improvements.

IRON LAUNCHER:
http://forums.taleworlds.com/index.php/topic,67313.0.html
Your module will be more powerful, if you adds this small program in your mod. folder, you can launch your creation with custom "\DATA" folder, create your own running skyboxes, font data, skelleton structures, and much more...  :eek:

FONT CUSTOMISER:
http://forums.taleworlds.com/index.php/topic,67315.0.html
Create your OWN compatible FONTS for Mount&Blade with ease and quickly.

Bye
 
Swyter... You are the man!

Does someone have a Medal of Honour laying around? Cause I think Swyter needs one!
 
Skeleton structures?! You mean those for men and horses?
If so, that's bloody awesome!
 
WORD!!! Now I can make apostles for the Berserk mod.  And Kushan Attack Tigers. Maybe even elephants.  Does this support completely new animations as well then? I'm gonna have to try this out!
 
Maybe I'll make you disappointed, foxyman.  Any modified in the skeleton file is no means to the M&B.
But the others, the skybox, the fonts, the  flora  still work,  SO, THIS IS REALLY A GREAT WORK!

just a little question,  if the problem crashed in the midway, or just accidently power off,  will those fils be messed ?
 
From when I tested this earlier it seems that Swyter's program runs in the taskbar when M&B is running, and when the M&B executable stop running then his launcher restores the files and then exits.  So if M&B crashes then I think your files will be fine, but if your computer crashes then the files would be messed up.  But it just renames the folder, so its easy enough to rename it back if its a problem, etc.

Can somebody explain if custom skeletons are now possible?  Even if we modified this XML file I didn't think we could import new ones into BRFEdit correctly?
 
HokieBT 说:
Can somebody explain if custom skeletons are now possible?  Even if we modified this XML file I didn't think we could import new ones into BRFEdit correctly?

Correct.
 
hmmm....  but I believe this worked in a previous version of M&B & BRFEdit?  But even if we added them to an old BRF its not possible to update that BRF to be compatible with 1.x.... argh.
 
HokieBT 说:
hmmm....  but I believe this worked in a previous version of M&B & BRFEdit?  But even if we added them to an old BRF its not possible to update that BRF to be compatible with 1.x.... argh.

Is it impossible because of technological concerns (as in, the new version is too different, a new BRFEdit would have to be built from the ground up), or because of Thorgrim being inactive and not releasing source code? 'Cause I found some contact info for him >.>
 
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