dstemmer
Knight at Arms
For anybody who's interested, I just wanted to announce that I have a new bugfixed version of the my quick scene chooser up in the "Unoffical Editing Tools" section. It's a little tool that basically reads your scene files and generates a set of menus which allow you to jump to any scene in the game for editing. You can access it from the Quick Battles menu. You can learn more about it here:
http://forums.taleworlds.com/index.php/topic,51851.0.html
Also, for those who are interested, it includes functionality for defining a game menu template. You create it like a normal game menu but include certain fields that will be "filled in" when you pass it in a list of values, and when you do it generates menus with options based on the list you give it. The scene chooser for example generates dozens of menus with hundreds of options based on the list in module_scenes.py. It would be an inordinate amount of work to type in manually but it's all generated automatically. I've tried to make it pretty modular so if anybody's interesting in having game menus with lots of choices for whatever reason (maybe you want a menu that will allow you to select any troop in the game to add to a scene, for example), the functionality is there. I'm going to write a tutorial for how to use it in a few weeks. The templates are pretty simple though and use standard Python 2.6 string formatting syntax.
http://forums.taleworlds.com/index.php/topic,51851.0.html
Also, for those who are interested, it includes functionality for defining a game menu template. You create it like a normal game menu but include certain fields that will be "filled in" when you pass it in a list of values, and when you do it generates menus with options based on the list you give it. The scene chooser for example generates dozens of menus with hundreds of options based on the list in module_scenes.py. It would be an inordinate amount of work to type in manually but it's all generated automatically. I've tried to make it pretty modular so if anybody's interesting in having game menus with lots of choices for whatever reason (maybe you want a menu that will allow you to select any troop in the game to add to a scene, for example), the functionality is there. I'm going to write a tutorial for how to use it in a few weeks. The templates are pretty simple though and use standard Python 2.6 string formatting syntax.