New Town - Refugee Camp

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sheek

Knight at Arms
Old Guard
From 'Rescued Prisoners' and my 'Abolitionists' thread. I think it would be great to have a big refugee camp somewhere in between the Swadian and Vaegir lands. All the refugees farmers who are freed congregate there because they cant go back to their lands which have been ruined by armies and bandits. They would be a mix of Vaegir and Swadian and neutral like Zendar.

You wouldn't be able to do much there but past a certain point (say 20 game days - is the an event system in M&B?) the dark knights take notice and begin attacking the settlement. You can come along as a savior and organize the defence of the camp - the recruits are all basic peasants but free and plentiful - you are fighting dark knights so you need all you can get. This becomes a quest. If you defeat five or ten waves of dark knights then you win the quest and are rewarded by being called 'Lord Protector of the Free People' or whatever.

You can then go to the settlement which becomes a proper town (some kind of town cycling mechanism here) with its own blacksmith, tavern/baracks, church whatever. But you gain the anger of the Swadians and Vaegirs who hate the fact that a new independent power has emerged, kicked out of whatever army you're in. The Swadians and Vaegirs may try to conquer the town but you don't have to be there - the usual attacking force, defending force system comes in and the people organize their own patrols. You can recruit peasants and more advanced new units (eg. yeoman, yeoman archer, mounted yeoman - whatever) with their own upgrade tree.

What do you think? Other ideas?
 
Anything that brings more dynamism to the campaign world (if we must have one) is welcome.

I think your suggestions are reasonable and workable within the confines of the campaign game as it is. So you've managed to do what I cannot...

I think "Abolitionist" should become "freedom fighter" or "liberator". Champion of the people. Free slaves as you suggest, but also lead the people, rise them up against their despotic overlords.

And all the stuff I posted in the "Slavery - new factions Abolitionists" thread.
 
There is already a refugee camp but you can't do anything there right now. Heck it isn't even visible without cheats. So I would say that it is going to play into a future version of the game or once the mod tools come out you can just make it yourself.
 
How can you see it? I saw something about a 'reveal map' code but I can't remember where.
 
Do a search for "cheats". That is all I will tell you because one needs to buff up their search skills.

Ok Ok Ok. Here is the link if you have trouble finding the search button:

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