Valec SKylien
Regular

New system as the following:
1. Shields have a hp and a resistance.
2. The damage dealt by a weapon must over come the shields resistance rating or the shield takes no damage.
This is simply explained by the following logic:
If you have a shield, no matter how many times you knock a small rock against it, you'll not deform the shield. Thusly the shield should not be injured at all from that rock. This is explained by the fact that no matter how many times something is hit, it will not be damaged unless- you first deliver enough force to cause damage to the object.
I realize this has been discussed to a small extent, but not specifically suggested to my knowledge or searching.
1. Shields have a hp and a resistance.
2. The damage dealt by a weapon must over come the shields resistance rating or the shield takes no damage.
This is simply explained by the following logic:
If you have a shield, no matter how many times you knock a small rock against it, you'll not deform the shield. Thusly the shield should not be injured at all from that rock. This is explained by the fact that no matter how many times something is hit, it will not be damaged unless- you first deliver enough force to cause damage to the object.
I realize this has been discussed to a small extent, but not specifically suggested to my knowledge or searching.