New Siege Tactics Please...

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bkim404

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Okay, everytime we siege a castle, its just siege towers and ladders. I mean TaleWorlds has got to start making

more siege tactics like siege ramps, catapults, and many other medieval stuff. I also really hate how when all your

armies starts climbing the ladders, the whole ladder gets filled and they just block ur way in. We need to spread

out our armies more. With all this, siege wars are just really boring. Who agrees with me?
 
Seige tactics would be nice... But I'd much rather more options when you're king before seige stuff. :(
 
It'd be nice if opening the main gate was actually useful, like you sneak in before the battle, and if you successfully get in/survive being caught, then you can go to the main gate tower and open the doors, then if you can finish building whatever equipment you need without interruption, your army can just blindside the defenders and waltz in through the front door.

Would be cool.
 
Things like these probably won't ever be added to Vanilla Warband, at least not before Mount&Blade 2. It will probably be only via mods.

But remember, whenever you wish for a feature in sieges, that it should be one you'd be ready to have used against you (i.e. when you're the defender), too.
 
Exactly as Tyrannicide said. Extra siege ladders work both ways. Personally, I prefer it the way it is now. Defenders always have an advantage (as it should be), some castles and towns give a greater advantage than others. If attackers get extra ladders, then, as defender, I want the option to pour boiling oil down the ladders, or set the ladders on fire, or just kick them down. Just adding extra ladders takes away your chance, as defender, to pull off the miracle, against the odds defense.
 
In my opinion sieges should have some objectives & crushing doors just like in multiplayer. Also the end-of-ladder-beginning-of-enemy-territory grind period shouldn't take so long. In fact i would say the town sweep should get more units and a lot more fighting.

Also introducing any kind of tactic skill based traps would be neat. For example if the enemy is all infantry you should be able to lure them into a desolate part of town, barricade their retreat route, ambush them with archery from places they cannot possibly get to and make em sorry they were born.
 
Genghis Khan of Khans said:
Multiple Ladders?

there are 1 or 2 sieges that have 2 ladders, but trust me, the AI is too stupid to know what u want

all they did to me was still climbing 1 ladder, but at least i can walk to another ladder that is full of room
 
killer110 said:
I agree, but why exactly would you need catapults?
Is it not obvious, I personally would load myself into the catapult and launch myself at the enemy lines in a bluster of rage, knowing the falling damage in this game I would loose about 3~9HP and still have plenty to take on a ton of foes before being bested, If I am bested for that matter.
Katana_Geldar said:
Taking Sargoth, I had a ladder and a siege tower
I had a lovely glitch putting a random hill in Sargoth allowing me to walk up the hill and hop over the wall. No need for siege equipment.
 
i think that Catapults, trebuchets, and such are required a "physics" features, like destroyed stones of the wall, which is maybe impossible for the present engine.

In addition, maybe tools such as ballista, or towed guns (buckshot, or pellets?) can be added for the purpose of cleaning those men standing by the walls up there. As for the defense, maybe pouring rocks, oils, or else.
 
Defenders already have it pretty sweet. Plus I'm sick of a constant scrum involving me sitting in a corner, occasionally siege crossbowing stragglers while everyone else screams at the top of their lungs, scaring my poor cat as it sleeps in the room around me. Those sieges are so damn loud and repetitive.
 
McDimm said:
towed guns (buckshot, or pellets?) can be added for the purpose of cleaning those men standing by the walls up there.

oh yes because there was guns in europe in the 13th centuary event thouth they were not brought to europe till the 17/18th centry
 
I'd like if there was:

1. A Ram to batter down the gates.

2. extra ladders. 2 max for castles 3 max for towns. if they were right next to eachother that would be fine, but the way it is now you get like 1 guy at a time up the wall, and then they get stuck before they get off the ladder and nobody can get past him. just like to be able to have a few guys at a time getting up, and the defenders can still bottleneck them there.

for the ram of course you would need a firing position on each side to kill the guys using the ram. or a really tall tower.
 
If the range of archers was not so fixed it could get more interesting. Currently all "top archers" seem to have about the same max range and it does not change during the progression of the game. It would be nice to see a tech tree where if you devote enough resource into it (or capture technology) you could end up with a significant range advantage or disadvantage. You'd stay clear of enemies where you are outranged, and prey on those where you hold that advantage. This could apply to wall breakers too.

The other option should be to starve the enemy into submission. There seems to be a possibilty here. When you begin the seige, it tells you how many days of food they have stored. Yet I fail to see how you can camp there for month and not be attacked elsewhere. Perhaps when I get further into WB (w/ dimplomacy) I'll find the ability to instruct a subordinate lord to do this, but I am yet to see it. You'd think with a town surrounded by a larger  enemy and facing starvation that a simple white flag could end the seige and none of your soldiers would have to die.
Yet another twist would be townsfolk participation, like when you help villagers defend an attack. Perhaps you could prepare the town for years in advance with propoganda, and when the seige finally comes some or possibly almost all of the residents may join your cause. On a similar note, perhaps you slaughter all of the residents in town A, thereby causing town B to be more likely to submit without a fight out of terror.

And yet another idea would be to make the siege map a little bigger and have many smaller fortifications, other than just the main castle.

A more complete food model could mean there are crops growing in the surrounds of the castle/town and one option would simply be to just burn all of the crops and leave, blockade all incoming caravans, etc and watch hunger take it's toll on viliager and military populations. The enemy morale should be able to get low enough that they too can abandon their post. Then, you bring a large load of food and offer it to the townsfolk as the "first gift of empire" if they join you rather than fight. You'd likely still want to be able to jail (should be execute) the lord and then make up stories about how the war was all his fault to begin with, etc.

lots of possibilities.

Cheers
 
Catapults/trebuchets IMO don't need physics. They could operate just like the siege tower, in essence. They'd fling a few rocks (set animation) at a part of wall. After a specified amount of shots, the wall would crumble, leaving a small opening for men to walk in. It could be used to supplement the other siege equipment, because having a 2 1/2 foot walkway for hundreds of men (with no guardrails, darn OHSA hasn't been invented yet :P) is an exercise in futility.

The only somewhat difficult part I can imagine is having to mod the wall mesh to include a section to fall away.

EDIT: Agreed on the starvation mechanics suggested above; I'd love to make them to surrender without bloodshed, because honestly, how likely is it that every single militiaman in a defending army would fight to the last breath against an overwhelming force?
 
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