BerserK
Regular

Hello.
I have been reading this forum and some moding tutorials where was said "DO NOT EDIT THIS FILE" and I am talking about header_items.py . Maby someone who knows more how this game works and got some good skils at programming and coding would help with information, would it give the game crush or something if I would make some other item class with same value like:
"itp_type_one_handed_wpn = 0x00000002"
couldn't I make line like "itp_type_special_one_handed_wpn = 0x00000002" ?
Why am I wanting to make something like that? I want to make mod where would some new merchants be like not only "merchants", "armor sellers" and "weapon sellers" but something like "special item sellers" who would sell armors and items which I couldn't buy in other shops. And how could I make him if its posible becouse there is some things which I don't understand like..
["town_1_armorer","Urumuda","Urumuda",tf_hero|tf_is_merchant, scn_town_1_center|entry(9),0, fac_swadians,[itm_linen_tunic],def_attrib|level(2),wp(20),knows_inventory_management_10, 0x000000000004428401f46e44a27144e3],
["town_1_weaponsmith","Struga","Struga",tf_hero|tf_is_merchant, scn_town_1_center|entry(10),0, fac_swadians,[itm_linen_tunic,itm_hide_boots],def_attrib|level(2),wp(20),knows_inventory_management_10, 0x000000000004424701d545a89484d69a],
I don't get where is the diference from Urumuda from Struga sellers but still one does sell armor but one sells weapons. I would be very happy if someone would say the diference and help with creating this kind of new merchant type with special weapons and item refresh in module.triggers.py ..
I have been reading this forum and some moding tutorials where was said "DO NOT EDIT THIS FILE" and I am talking about header_items.py . Maby someone who knows more how this game works and got some good skils at programming and coding would help with information, would it give the game crush or something if I would make some other item class with same value like:
"itp_type_one_handed_wpn = 0x00000002"
couldn't I make line like "itp_type_special_one_handed_wpn = 0x00000002" ?
Why am I wanting to make something like that? I want to make mod where would some new merchants be like not only "merchants", "armor sellers" and "weapon sellers" but something like "special item sellers" who would sell armors and items which I couldn't buy in other shops. And how could I make him if its posible becouse there is some things which I don't understand like..
["town_1_armorer","Urumuda","Urumuda",tf_hero|tf_is_merchant, scn_town_1_center|entry(9),0, fac_swadians,[itm_linen_tunic],def_attrib|level(2),wp(20),knows_inventory_management_10, 0x000000000004428401f46e44a27144e3],
["town_1_weaponsmith","Struga","Struga",tf_hero|tf_is_merchant, scn_town_1_center|entry(10),0, fac_swadians,[itm_linen_tunic,itm_hide_boots],def_attrib|level(2),wp(20),knows_inventory_management_10, 0x000000000004424701d545a89484d69a],
I don't get where is the diference from Urumuda from Struga sellers but still one does sell armor but one sells weapons. I would be very happy if someone would say the diference and help with creating this kind of new merchant type with special weapons and item refresh in module.triggers.py ..



