For sieges I have personally reported dozens of topics about AI needing work in the technical forums (which are now marked as in-progress yay). Been told a lot of AI improvements will be based around nav-mesh changes, especially regarding towers, ladders, and the way AI tend to fight on the wall. I am hoping this push to finish your prior mentioned goal of a unique scene for every location is the prelude to fixing AI as stated in Future plans post III?
- Lord’s Hall Fight
- Prison Break
- Performance improvements and optimizations for combat.
- Siege AI & Formation Improvements
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