New scenes prelude to AI improvements?

Users who are viewing this thread

For sieges I have personally reported dozens of topics about AI needing work in the technical forums (which are now marked as in-progress yay). Been told a lot of AI improvements will be based around nav-mesh changes, especially regarding towers, ladders, and the way AI tend to fight on the wall. I am hoping this push to finish your prior mentioned goal of a unique scene for every location is the prelude to fixing AI as stated in Future plans post III?

  • Lord’s Hall Fight
  • Prison Break
  • Performance improvements and optimizations for combat.
  • Siege AI & Formation Improvements
 
Last edited:
Back
Top Bottom