Hi everyone! Here is new test release: https://drive.google.com/open?id=0B051nyWTKgRdY3BQMzRUdDI5enM
If you'd like to help testing, feel free to download and play. Thanks to Kirkusmaximus and Androme1, this is much more polished that it would be, so you should be able to get relatively smooth playing experience.
What is new:
-overhauled troops - should be balanced now, at least roughly
-overhauled bandits - now there are more difficult bandit encounters on harder difficulties
-new recruit system - t1 to t3 are peasant recruits, t4 to t6 are mercenary recruits, t7 are veteran recruits; t5 and higher units require either affiliation, mercenary chapterhouse or both
-new abilities - field surgeon and drill sergeant
-new quest - fight in a duel
-game should be much harder on hard and very hard difficulty - bandits are more difficult, you get slightly less loot, there are fewer recruits available, etc
What needs to be looked at:
-troops, obviously
-items - there are many changes, so there may be very imbalanced weapons or armors
-overall difficulty - is the game too easy or too difficult?
You can send your feedback here, or to my Github:
https://github.com/Leifdin/Silverstag
If you have feedback or bug report concerning changes I've done in this release, please post them here. If you have bug reports from earlier releases, please create Github ticket.
If you'd like to help testing, feel free to download and play. Thanks to Kirkusmaximus and Androme1, this is much more polished that it would be, so you should be able to get relatively smooth playing experience.
What is new:
-overhauled troops - should be balanced now, at least roughly
-overhauled bandits - now there are more difficult bandit encounters on harder difficulties
-new recruit system - t1 to t3 are peasant recruits, t4 to t6 are mercenary recruits, t7 are veteran recruits; t5 and higher units require either affiliation, mercenary chapterhouse or both
-new abilities - field surgeon and drill sergeant
-new quest - fight in a duel
-game should be much harder on hard and very hard difficulty - bandits are more difficult, you get slightly less loot, there are fewer recruits available, etc
What needs to be looked at:
-troops, obviously
-items - there are many changes, so there may be very imbalanced weapons or armors
-overall difficulty - is the game too easy or too difficult?
You can send your feedback here, or to my Github:
https://github.com/Leifdin/Silverstag
If you have feedback or bug report concerning changes I've done in this release, please post them here. If you have bug reports from earlier releases, please create Github ticket.