I will start by pointing out that I only just started playing Silverstag: I am 200-ish days into the game, I have several companions (actually I am abusing the lack ofrelation penality, which has always been Imho an awful concept), trying to save swadia I have joined them, left them, than rejoined them, mainly to marry with a gorgeous lady I met at a feast (just kidding, I wanted to get good relations with her crowded family). So I am a vassal and not a king yet, I only have managed some villages and none for long enough to allow me to raise its prosperity and build more than one improvement.
This was a quick background on my playthrough, just to give an idea of what I have experienced so far.
Here are my two questions:
To address the second point I would like to give a suggestion, it doesn't really address my problems but it could be something worth looking into.
The possibility to creade a trade caravan of your own that travels between your enterprises and collects finished products and deposits raw materials. The ability to set the route, price ranges (max prices for raw materials purchases and minimum price for manufactured goods sales) size of the caravan which involves a weekly costs of course, and the need to assign a companion in charge of this operation whose trade, pathfinding and such skills affect them caravan performances.
If possible to implement, if would open up a whole new type of play style: the calradian tycoon!
Also I would like the possibility to get into the fray and set my kingdom up, with a political situation similar to what we get at the very beginning of the game, but as countless users pointed out already, maybe also due to some balancing issues, some factions get literally wiped out of the land in a matter of months. This for me means that when I actually AM ready to start my kingdom, there are only 3 factions into play and they are usually just too damn big for me to take on. The feeling is that I need to maximize the time I spend in game developing my charcter, companions and finances in the most efficient/fast way as possible, so that I can start ruling as soon as possible. The more time I spend "enjoying" the game, roleplaying, helping villages and in terms of efficiency, slacking, the more burdensome it becomes to start your kingdom. Would it be possible to tweak the diplomacy AI to give the player, at the beginning of the game, the option to limit wars between kingdoms? Maybe looking at what territory each controls at the start, if one kingdom conquers a fief they get some sort of malus to their lust for expansion, so that the AI, once it conquered one city will think "alright, I'm fine with this for now, unless someone attacks I'm not gonna go to war", and make this behavior end either after some months, or when the player starts his kingdom.
This was a quick background on my playthrough, just to give an idea of what I have experienced so far.
Here are my two questions:
- Besides winning a tournament with 8 or more points higher than the second ranked, are there other ways to get emblems and veterans to recruit? I guess veterans don't need me to dominate, 1 veteran offers pledges for me even after a regular victory, but if tournaments are the only way to get them, I feel like I have never enough of them. Also before Silverstag I loved tournaments, I would not chase them, but I would join them when one was close enough to my whereabouts, now I find myself forced to pursue them all and instead of going with a more random setup, namely more teams and random weapons/equipment, which is the way I was playing them in Floris where, even if I didn't place first I was having more fun doing thing like picking up the javelins from the wall to throw them back to the assailant, I am playing them with a fixed design/equipment combination that I know allows me to "stomp" everyone and get my emblem. Not enjoyable. While I understand that it is my decision to take on every tournament and be so eager to colect emblems, I think that the deisgn of the game should not encourage this. For me getting emblems just by placing first could be a good fix.
- One aspect I liked from Floris which made it stand out for me, were the banks and the possibility to invest money buying land. See above how far into the game I made it, but for now my incomes seem to be too reliant on fighting enemies and selling loot/prisoners. This is especially true if, like my current situation, you side with a faction that controls few/no cities: once you engage in a war your incomes from enterprises are cut off, your village is likely to be pillaged (I always put the good of the realm before my own interest, that's why I follow the marshal on his crusade, instead of defending my holdings)and you might have to travel to the other end of the world just to sell some human cattle because the only city you have access to has no slaver. From silverstag I would love to get the option to play less aggressively. Maybe I am missing the point, this is a medieval combat simulation and the whole point of the game is chopping down knights and paesants alike with your warcleaver, but for me the most attractive part has always been the campain map and how randomly everything evolves. Is there any chance for us less bellicose players t oreceive some attention? Or are there different options to make profit that I haven't seen yet?
To address the second point I would like to give a suggestion, it doesn't really address my problems but it could be something worth looking into.
The possibility to creade a trade caravan of your own that travels between your enterprises and collects finished products and deposits raw materials. The ability to set the route, price ranges (max prices for raw materials purchases and minimum price for manufactured goods sales) size of the caravan which involves a weekly costs of course, and the need to assign a companion in charge of this operation whose trade, pathfinding and such skills affect them caravan performances.
If possible to implement, if would open up a whole new type of play style: the calradian tycoon!
Also I would like the possibility to get into the fray and set my kingdom up, with a political situation similar to what we get at the very beginning of the game, but as countless users pointed out already, maybe also due to some balancing issues, some factions get literally wiped out of the land in a matter of months. This for me means that when I actually AM ready to start my kingdom, there are only 3 factions into play and they are usually just too damn big for me to take on. The feeling is that I need to maximize the time I spend in game developing my charcter, companions and finances in the most efficient/fast way as possible, so that I can start ruling as soon as possible. The more time I spend "enjoying" the game, roleplaying, helping villages and in terms of efficiency, slacking, the more burdensome it becomes to start your kingdom. Would it be possible to tweak the diplomacy AI to give the player, at the beginning of the game, the option to limit wars between kingdoms? Maybe looking at what territory each controls at the start, if one kingdom conquers a fief they get some sort of malus to their lust for expansion, so that the AI, once it conquered one city will think "alright, I'm fine with this for now, unless someone attacks I'm not gonna go to war", and make this behavior end either after some months, or when the player starts his kingdom.



