Kreigar
Recruit
![](ranks/new/recruit.png)
I just started trying this mod, and I'm noticing some severe balance issues in the early levels. For starters, "adventuring" or running around killing people in order to make money is almost completely eliminated as an option early in the game due to the lack of lower-level raiders/looters etc available. I may be able to take guys out, but my poor swayback horse can only take so many javelins. Secondly, my companions, who are also low-level and have no decent equipment (because we've yet to make any money) lose attribute points like strength and charisma when they get wounded, further discouraging any sort of troublesome adventuring behavior in the early levels.
Are these attribute losses permanent? If so, that's a real game-ender for me. I can't think of any good reason why this "feature" would be present. It seems to follow the "punish the player" philosophy that made games like Everquest succomb to more player-friendly games like WoW. Please tell me they aren't permanent, and tell me early-level adventuring isn't completely removed as an option from this mod.
Are these attribute losses permanent? If so, that's a real game-ender for me. I can't think of any good reason why this "feature" would be present. It seems to follow the "punish the player" philosophy that made games like Everquest succomb to more player-friendly games like WoW. Please tell me they aren't permanent, and tell me early-level adventuring isn't completely removed as an option from this mod.