I just come up with very simple idea of combining both way of buying and selling goods. I will do it in my map. Before that would be good to see what you guys think.
Iron: serf can sell iron in any castle (North,North/East and East of my map) for 4K (stash) or they can make long and dangerous journey to the Town (South/West corner) and sell it for 10K
Leather: to buy(for 1K) in any village in the North half of map, or to "mine" in "bandit country"(Forest/hills in Centre of the Map)
to sell(for 2K) in any castle, or(for 5k + 2k tax) in Town
Ale: to mine(or buy, I am not sure yet) in Monastery(West/centre of map)
to sell in any Tavern( I do not remember lowest prise: 3.5K ?) around map ,or (for 5K + 2K tax) in Town Tavern
Velvet: to mine in Town, to sell in any castle for 5k + 2k tax
Spice: to buy in Town( 3k it was?) to sell in Monastery (6K) - I have to think more about it yet... Basically spices are needed for ale production and incense(?)
General idea: Plenty of options for Marchant to choose his route (dippend of "political" situation of the map). Castle owners will be interested in protecting trade (Velvet essential for castles) as well as Town owners (everything is taxed in Town as it should be).
I am working now to make sure that tax money spawn in different, protected place: Treasury
PS.Can I change prices buy my self in script ?
Iron: serf can sell iron in any castle (North,North/East and East of my map) for 4K (stash) or they can make long and dangerous journey to the Town (South/West corner) and sell it for 10K
Leather: to buy(for 1K) in any village in the North half of map, or to "mine" in "bandit country"(Forest/hills in Centre of the Map)
to sell(for 2K) in any castle, or(for 5k + 2k tax) in Town
Ale: to mine(or buy, I am not sure yet) in Monastery(West/centre of map)
to sell in any Tavern( I do not remember lowest prise: 3.5K ?) around map ,or (for 5K + 2K tax) in Town Tavern
Velvet: to mine in Town, to sell in any castle for 5k + 2k tax
Spice: to buy in Town( 3k it was?) to sell in Monastery (6K) - I have to think more about it yet... Basically spices are needed for ale production and incense(?)
General idea: Plenty of options for Marchant to choose his route (dippend of "political" situation of the map). Castle owners will be interested in protecting trade (Velvet essential for castles) as well as Town owners (everything is taxed in Town as it should be).
I am working now to make sure that tax money spawn in different, protected place: Treasury
PS.Can I change prices buy my self in script ?