New Old Trading system :idea:

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NOVICIUS

Master Knight
I just come up with very simple idea of combining both way of buying and selling goods. I will do it in my map. Before that would be good to see what you guys think.

Iron: serf can sell iron in any castle (North,North/East and East of my map) for 4K (stash) or they can make long and dangerous journey to the Town (South/West corner) and sell it for 10K

Leather: to buy(for 1K) in any village in the North half of map, or to "mine" in "bandit country"(Forest/hills in Centre of the Map)
              to sell(for 2K) in any castle, or(for 5k + 2k tax) in Town
Ale: to mine(or buy, I am not sure yet) in Monastery(West/centre of map)
      to sell in any Tavern( I do not remember lowest prise: 3.5K ?) around map ,or (for 5K + 2K tax) in Town Tavern
Velvet: to mine in Town, to sell in any castle for 5k + 2k tax
Spice: to buy in Town( 3k it was?) to sell in Monastery (6K) - I have to think more about it yet... Basically spices are needed for ale production and incense(?)

General idea: Plenty of options for Marchant to choose his route (dippend of "political" situation of the map). Castle owners will be interested in protecting trade (Velvet essential for castles) as well as Town owners (everything is taxed in Town as it should be).

I am working now to make sure that tax money spawn in different, protected place: Treasury 

PS.Can I change prices buy my self in script ?
 
Overview screenshot or draft always help with those kind of suggestions, even those so simple.
-idea of long+dangerous=more profit is of course good
-you aren't limited to existing goods prices - release map, than ask Laszlo for props that suits your idea. Worked with VoS.
 
I wanted to just give a example of it. I mean, how can that system could be used. General idea is almost obvious: combine ways of buying and selling goods to make it as realistic as possible from one side, as playable as possible from other. I believe that automatic tax system was really good for RP reason. It links traders with factions. Alternative way is also needed (used in VoS). It leaves options for very independent players as well as for time when factions does not play it's role.

I see some kind of crisis in game as way of making money become disjointed from general play. Traders become pray. Serfs do not exist. I see after my self, that I want to get money I need as soon as possible to move to next stage. It seams that the best way to do it, now, is to stay quite. Before (Oceania,castle=trade system) I had to comunicate to play as trader and that was the biggest fun of it (as serfing was quicker way of making money).

When time come I will ask Laszlo for props which give autotax from iron sell as well.
 
Suspicous Pilgrim said:
Perhaps we could have a "spawn deer" or something option in the woods, and after you kill them it triggers leather appearing at some skinning station?

From what I know, Warband and its module system may allow for a perfectly complete and intuitive hunting system.

I.e. the following:

Randomly generated spawning AI animals that wander around, can be killed, and drop resources such as meat and hides upon death.
 
Laszlo said:
Suspicous Pilgrim said:
Perhaps we could have a "spawn deer" or something option in the woods, and after you kill them it triggers leather appearing at some skinning station?

From what I know, Warband and its module system may allow for a perfectly complete and intuitive hunting system.

I.e. the following:

Randomly generated spawning AI animals that wander around, can be killed, and drop resources such as meat and hides upon death.

This would be good - would we be able to assign entry points to them though?
 
If the heart of the question is: could we control where they spawn, then yes we could.

But entry points themselves are not required to spawn agents.
 
Hunting would be nice .... in future. For now... Could I have for my map props for goods:
leather:sell 2K, spawn bronze coin;
            sell 5K, spawn silver coin
spice:sell 5K, spawn silver coin
velvet: sell 5K, spawn silver coin
            sell 7K, spawn gold coin
iron: sell 2K, spawn bronze coin
        sell 10K, spawn gold coin

If I can do it by myself just let me know(how) Laszlo. I know you busy.  :D

Thank you.

PS.As I said there is no rush, but I just find the way how to seperate taxmoney from trader and it would be nice to put props in right places now, rather than do it later.
 
the right place to sell leather
mb33.jpg


so you sell it... tax coins spawn where the torch are (keep eye on torch through all that slide show)
mb27.jpg


you can collect tax on the other side
mb28.jpg


and walk away... for now... there will be portcullis, so you can close thief in there ... and shoot him if you wish
mb29.jpg


the same room from last picture: on the left view up; on the right : way down stars to tax collecting point... there will be bank/exchange here
mb30.jpg


you can go up to the castle gate tower(through that door on the left from the last picture)
mb31.jpg


and go out to the castle main square... the lights in there, this is the place were traders sell their goods. Is just to show you where is it. Traders and castle areas will be separated.
mb32.jpg


WHY ?:
1. who ever hold the castle collects the money
2. who ever collects the money is interested with trade flow
3. there is no way for traders to cheat
4. if traders do not arrive ... who ever hold the castle will send patrol to see WHY ... and bring them back safely as it his own bussines to do so.
5.No rules needed ... You want money = protect trade

THIS or THAT insted :
[the fallowing pictures may be unacceptable to young or sensitive viewers]
MASSACRE IN SPAWN/TRADE AREA
mb26.jpg

mb25.jpg

mb24.jpg

mb23.jpg

mb22.jpg
It is not my purpose to accuse named players. In system it works now it could be anyone... but only one thing which stop them from killing me was the fact, that I told them , I will make pictures  :(

Think about it. And give me your comments. :wink:

EDIT: PS.I will poot this pictures in spoiler in one weak time :oops:

EDIT 2: Laszlo... I need more than bronze coin to make protecting trade really attractive... please,please,please :cry:
 
FFS, I'm just removing ALL weapons from the velvet spawn... seems like too many idiots spawn there and all the spawn killing happens there.
 
I kind of knew it, that putting "massacre" pictures will mislead readers :|
What I wanted to show is huge contrast between situation 1 - protected trade 8-), and situation 2 - unprotected trade. :evil:

Any comments about system it self will be extremely useful. Like everybody else I always thing that my idea is brillant. This is why I need critics as well us support to know is it good or not.
Thank you :)
 
As I said, it was no my intention :(... My idea is not about making picture :shock:... It is about system which protects trade :). I have made pictures to illustrate the difference between two ,but in the first place I presented pictures to show how my idea of system trade/tax works. I would be greatfull if yours comment would focus on main topic :  how to improve trade and security of it. Any comments about that would help me with developing of my "save" map in the best way possible.
 
New Idea:
How about we will start to really buy things:
1.Trader buy ale for 2K
2.Silver coin spawn in separate room: brewery
3.Brewery belongs to castle (is in walls)
4.Owners of castle (Who ever control it) can collect money from sale.
5.Castles or Trader Guild/TW become even more importand

I do not have it all in my head. Not yet  :wink:. But I will post in here whatever I will come up with. Maybe it will be useful for SOMEBODY :roll:

PS.I still remember that little chat about coins in game. I believe it should be only coins in game. I will work on complete project of it.
 
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