New name:Ranged battleground

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Ranged weapons are already hugely overpowered anyway , im not saying it's a bad idea , but i do think it would be cool to have more bows/crossbows.

Maybe make them less friggin accurate if you can...
 
yeah, I agree that they are overpowered but this mod will also try and balance it out. there will also be a couple changes to melee weapons and damage.
 
Ok, maybe its cause in reality ranged weapons were more deadly in medieval era. In those times a knive or hatchet wasnt considered a weapon, just a tool, and only hunters were allowed to own bows cause allowed to kill a heavily armored knight or man at arms from distance. Even if it didnt kill the target despite hit it, it was wounded and probabily unable to fight. Have you ever wondered why the original english longbow never became common out of England? Do you imagine what had happened if every farmer had had a longbow on his hands? You see, it was "forgotten" in favor of crossbows, wich provided a sure-kill agaisnt armored targets, and (of course) were only for military porpouses.

About the accuracy, you are right, they are so accurate that sometimes is nasty, but so was it in medieval era with experienced archers. Hunters had to bring down deers, boars, rabbits, foxes and so on with bows and traps. If somebody is able to hit a rabbit or a boar on the run, why wasnt he able to hit a fully armored person?

They are overpowered cause they are "overpowered" in reality, furthermore, in reality a shield wont protect you from the 100% shots you receive. But I like the idea anyways, new weapons could be slings (need new animations&meshes anyways) pole-slings, or composed bows or chakrams, maybe even boomerangs or some multiple-heads throwing axes from Africa, even that long dart throwing canes (dont remember the name now), thomahawks, bullet shooting croosbows, or (dont now the name in english, again) those metal made pieces with 4 spikes that were thrown to the floor before you to injure (seriously injure) enemy feet or enemy horses.

What about grenades? :lol: (a bad joke)
 
Longbow and composed bow were able to pierce plate armor, why you think plate armor was made with angles in its front part? To deflect non-perpendicullar arrows. Maybe not a complete pierce, but just enough to wound the armored target. And remember that even the full plate armor only had plate armor on chest, greaves and sometimes in arms. Forearms, upper part of legs, hands and neck only had chainmail (or some simillar mini-scale protection) in better cases.
 
Allright i think the first version is done http://rapidshare.de/files/5652033/UA_files.rar.html . the mod so far is off vanilla M&B so no anything wlse
just put it in your native folder. and theres a new bg2 file that goes in the texture folder.

so far ive added 8 new weapons, and 5 new units, ive also tweaked the thrown weapons, and now some crossbows have a strength requirement.
 
Currently downloading M&B so I can have a fresh install to try your mod on.

You should consider changing the title of your mod, because it's a bit misleading. Most people are going to assume that "Infinite Arrows" means that the mod gives you infinite ammo.

Infinite ammo is a dull idea, and because of this misconception, people will ignore your thread.

Now, if you titled it "Extra pointy bits that sail quickly through the air" that might get more attention...


Edit:

Tried the altered throwing weapons.

My first impression is that throwing axes and knives do awfully low damage. With a pretty strong character (four power throw, 200 throwing skill, 12 strength) I had to plant three large throwing axes in the chest of a single unarmored river pirate to kill him. It's kind of silly. Consider raising the damage and possibly changing the damage type to piercing (logically it's really more of a pierce than a chop, since all of the force of the throw is going through the tiny axehead).

The velocity on the axes was dodgy as well. They seemed to move unnaturally slow through the air, and in some cases a toss wouldn't go more than 15 feet.

The quantity changes made logical sense (in M&B a guy can run around with 64 throwing knives, which is insane).

A minor price issue you may not have caught is that, at 0 trading skill, the "large throwing axe" costs 162 denars in the shop, whereas ordinary throwing axes cost 4931 denars.
 
thank you Leo for your input im realeasing a new version tonight very soon ill try to fix your complaints and suggestions.
 
Cool, trying it out now.


Something funny:

This is not your fault, but there's an extremely hilarious graphical glitch where things that normally weren't shiny are. This is especially funny when you're throwing stones, because it looks like you're pitching solid lead slugs at people. It's very funny and it looks like it would really hurt to be hit by them!

edit: Realized that short spears are not meant to be throwing weapons, but are instead weapons for the angry_natives spear warriors. Silly me.
 
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