DuoGum
Recruit

I have a problem to new map icon.
module_map_icons
module_parties.py
All in tutorial - part 2.
Initializing...
Traceback (most recent call last):
File "process_global_variables.py", line 11, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Traceback (most recent call last):
File "process_map_icons.py", line 3, in <module>
from module_map_icons import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_map_icons.py", line 41
( "new_icon", 0, "City", 5.0 snd_footstep_grass),
^
SyntaxError: invalid syntax
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 59, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Exporting scene data...
Traceback (most recent call last):
File "process_scenes.py", line 15, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Exporting troops data
Exporting particle data...
Traceback (most recent call last):
File "process_scene_props.py", line 7, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_tableau_materials.py", line 8, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_presentations.py", line 8, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Exporting party_template data...
Traceback (most recent call last):
File "process_parties.py", line 5, in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Exporting quest data...
Traceback (most recent call last):
File "process_scripts.py", line 7, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_mission_tmps.py", line 8, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_game_menus.py", line 8, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_simple_triggers.py", line 5, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_dialogs.py", line 9, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
Traceback (most recent call last):
File "process_global_variables_unused.py", line 3, in <module>
from process_operations import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\process_operations.py", line 18,
in <module>
from module_parties import *
File "D:\Moutn & Blade - MODDING\ModuleSystem\module_parties.py", line 251
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral
,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town
" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-
1, -1), [(trp_vaegir_knight, 6,0)]),
^
SyntaxError: invalid syntax
______________________________
Script processing has ended.
Press any key to exit. . .
module_map_icons
map_icons = [
("player",0,"player", avatar_scale, snd_footstep_grass, 0.15, 0.173, 0),
("player_horseman",0,"player_horseman", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("gray_knight",0,"knight_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("vaegir_knight",0,"knight_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_a",0,"flagbearer_a", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("flagbearer_b",0,"flagbearer_b", avatar_scale, snd_gallop, 0.15, 0.173, 0),
("peasant",0,"peasant_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("khergit",0,"khergit_horseman", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("khergit_horseman_b",0,"khergit_horseman_b", avatar_scale,snd_gallop, 0.15, 0.173, 0),
("axeman",0,"bandit_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman",0,"woman_a", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("woman_b",0,"woman_b", avatar_scale,snd_footstep_grass, 0.15, 0.173, 0),
("town",mcn_no_shadow,"map_town_a", 0.35,0),
("town_steppe",mcn_no_shadow,"map_town_steppe_a", 0.35,0),
("village_a",mcn_no_shadow,"map_village_a", 0.45, 0),
("village_burnt_a",mcn_no_shadow,"map_village_burnt_a", 0.45, 0),
("village_deserted_a",mcn_no_shadow,"map_village_deserted_a", 0.45, 0),
( "new_icon", 0, "City", 5.0 snd_footstep_grass),
module_parties.py
("salt_mine","Salt_Mine",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(14.2, -31),[]),
("four_ways_inn","Four_Ways_Inn",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(4.8, -39.6),[]),
("test_scene","test_scene",icon_village_a|pf_disabled|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -19.6),[]),
("battlefields","battlefields",pf_disabled|icon_village_a|pf_is_static|pf_always_visible|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(10.8, -16.6),[]),
("dhorak_keep","Dhorak_Keep",icon_town|pf_disabled|pf_is_static|pf_always_visible|pf_no_label|pf_hide_defenders, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-50,-5,[]),
("training_ground","Training Ground", pf_disabled|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(3, -7),[]),
("new_town","Mod_Town", icon_new_icon |pf_town, "town", pt_none, fac_neutral ,0,ai_bhvr_hold,0, (-1,-1) ,[(trp_vaegir_knight,6,0)]), ( "new_town", "Mod_Town" icon_new_icon | pf_town "miasta", pt_none, fac_neutral, 0, ai_bhvr_hold, 0, (-1, -1), [(trp_vaegir_knight, 6,0)]),
("training_ground_1", "Training Field", icon_training_ground|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(44,61),[], 100),
("training_ground_2", "Training Field", icon_training_ground|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-38, 81.7),[], 100),
("training_ground_3", "Training Field", icon_training_ground|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(89.2, 16),[], 100),
("training_ground_4", "Training Field", icon_training_ground|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(9.5 , -80.5),[], 100),
("training_ground_5", "Training Field", icon_training_ground|icon_training_ground|pf_hide_defenders|pf_is_static|pf_always_visible|pf_label_medium, no_menu, pt_none, fac_neutral,0,ai_bhvr_hold,0,(-34.75, -30.3),[], 100),
All in tutorial - part 2.

