DOMA_
Knight
BEGINNING 3/10
Some screenshots
Features
Coming soon
NEW UPDATES 3/22
FPS comparison between 'Test map' and 'Dodo Island'
A mine
A bandit lair
A tavern
A cityhall and a guardhouse
Markets and a podium
A blacksmith
Thrones
Some of scenery
I made trees big because I wanted to optimize FPS and effects of ambushing.
NEW UPDATES 3/24
FPS comparison between 'Test map' and 'Dodo Island' (with Direct7x)
All pics are photographed with 'Realistic color' Mod.
Whole scene (the largest scene that Warband system can hold)
A town (I wanna call it 'Jerusalem')
Markets
A harbour
A blacksmith
A cityhall
a job center
a jail
a court
a guardhouse
A church
A mosque
A tavern+pub
Registance
Farms
A shack
Red castle and a forward tower
Green castle and a forward tower
Blue castle and a forward tower
White castle and a forward tower
Mines and a bandit lair
Usage of carts (drop it and drag it) (not a proper way, but it works differently)
Some screenshots
Features
- Well balanced economy
- Taking 'distance', 'price', 'profits', 'transaction time' into consideration.
- Well balanced factions
- Using all resources of the scene
- When we play PW, there are several abandoned places where people don't go. I am trying to minimize them.
- Intelligible places and buildings
- The locations of shops and workshops will be able to be understood intuitively for newbies.
- Reinforcing the commoners.
- Now u can be a doctor, an engineer.. etc (some of the classes) as a commoner.
Coming soon
- Trees and bushes
- Items
- Doors and boxes
- Bridges and roads
- Etc....
NEW UPDATES 3/22
FPS comparison between 'Test map' and 'Dodo Island'
A mine
A bandit lair
A tavern
A cityhall and a guardhouse
Markets and a podium
A blacksmith
Thrones
Some of scenery
I made trees big because I wanted to optimize FPS and effects of ambushing.
NEW UPDATES 3/24
FPS comparison between 'Test map' and 'Dodo Island' (with Direct7x)
All pics are photographed with 'Realistic color' Mod.
Whole scene (the largest scene that Warband system can hold)
A town (I wanna call it 'Jerusalem')
Markets
A harbour
A blacksmith
A cityhall
a job center
a jail
a court
a guardhouse
A church
A mosque
A tavern+pub
Registance
Farms
A shack
Red castle and a forward tower
Green castle and a forward tower
Blue castle and a forward tower
White castle and a forward tower
Mines and a bandit lair
Usage of carts (drop it and drag it) (not a proper way, but it works differently)