New item stats

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u can look them up yourself.

X:\Program Files\Mount&Blade Warband\Modules\<<DESIRED MODULE>\item_kinds1.txt

open that, with notepad, each item shows like this


itm_arena_axe Axe Axe 1  arena_axe 0  79953922 9223388530091229198 137 262164 1.500000 100 0 0 0 0 24576 100 0 69 0 256 536
0
0

Red = Swing damage
Yellow = Thrust damage  256 = 0 thrust damage, meaning u cant thrust with this weapon
White = amount of ammo before u need to reload, 0 = no reload, 1= 1 shot per reload, 4 = 2 shots per reload, 6 = 3 shots per reload, etc......
Green = weapon reach, higher is more
Orange = missile Speed, higher is faster - ranged weapon & ammo stat, melee all have 0
Purple = weapon speed, higher is faster
Blue = hit points, i may be wrong here - but i think for shields anyways this is its hp

and to the left of that are stats required to use the item, power throw/draw, str etc.... don't remember whats what

 
0-255 is one type of damage (cut,pierce or blunt), 256-511 is another (subtract 255 to get the actual value), and 512-768 is the third (subtract 512).  Don't remember which is which though.
 
Pode 说:
0-255 is one type of damage (cut,pierce or blunt), 256-511 is another (subtract 255 to get the actual value), and 512-768 is the third (subtract 512).  Don't remember which is which though.
Think it's cut, then pierce, then blunt as far as I'm aware.
 
CaseD 说:
Pode 说:
0-255 is one type of damage (cut,pierce or blunt), 256-511 is another (subtract 255 to get the actual value), and 512-768 is the third (subtract 512).  Don't remember which is which though.
Think it's cut, then pierce, then blunt as far as I'm aware.

Yes, 0-255 is cut damage, 256-511 is peirce and everything over 512 is blunt

just subtract 256 or 512 to determine just how much pierce or bluunt dame there is. and as the first person mentions if thrust is set to 256 on the nose, that means that the weapon cuz ONLY be swung and not thrust

itm_arena_axe Axe Axe 1  arena_axe 0  79953922 9223388530091229198 137 262164 1.500000 100 0 0 0 0 24576 100 0 69 0 256 536
0
0

And also to extend on the rest of the stats posted in original thread

Red is the weight of the item
Blue is the Abundancy=(how common or rare the item is in shops)
Purple is the difficulty of the item(the attribute requirement to use the tiem although i'm not sure what links it to which attribute)
Teal would be the head defence for armor type items
Navy is the body defence
Maroon is the foot defence

 
I want to ask, which number is the amount of ammunition? I want to change the amount of Bolt and arrow, which number and method to use?
 
Isn't it the same as the original Mount and Blade? I'll check.

EDIT: I think it's the same but when I set the ammo to 6 I only get 3.
MORE EDIT: I set the ammo to 12, then I get 6. So yeah. You get half ammo.



Also, have you guys tried the module system? I can't compile it correctly.
 
i think you misunderstood me, maybe it's because i wasn't clear enough. I want to add the ammunition to the Item BAG OF ARROW.
ex: Bag of arrow has 30/30 arrows. I want to increase it to 50/50
 
Oh. Okay then. The module system's out, you can edit it there but here:

itm_bodkin_arrows Bodkin_Arrows Bodkin_Arrows 3  piercing_arrow 0  flying_missile 2305843009213693952  quiver_c 3458764513820540928  65541 1610612736 350 4398046511112 3.000000 50 0 0 0 0 0 0 0 91 28 259 0
0
0

I bolded the one that should be changed but I haven't actually tried it yet.

EDIT: Okay, I've tried it. But I seem to get double the amount I entered. I don't know. Go test it, tell me what you get.
 
I haven't try to make it. But i think it will be quite complicate with out the Item Editor similar to the Item Editor of the original M&B. I will try it sometime later. So far i am trying to create my own faction troop.
 
intresting. You can effectively "enchant" weapons to give bonus's to armour. Also i like how people are finaly telling others about tweakmb. Though the post i made seems to have disssapeared and probably needs bumping again.
 
The TweakMB doesn't have the option to modify the number of arrow/bolt like you said Dragonspawn, but i can edit it in the txt text so it's ok.
 
Does anyone know how to change a weapon from being two-handed/one-handed to just straight one handed. I personally like the new morningstar model better than the old one, although I would prefer it if the head was a bit smaller with slightly larger spikes, but it is slow. I want to tweak it so that it is just one handed.
 
lord_Nelson 说:
The TweakMB doesn't have the option to modify the number of arrow/bolt like you said Dragonspawn, but i can edit it in the txt text so it's ok.

Yes it does :/
 
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