New Item Error

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Nightwolf353

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Alright, I've created some new items for my mod, I've made the Material, Texture and Mesh BRF's and they all work fine when i open them in the BRFEdit, I've scripted them into python, built the module and there was no errors whatsoever.Placed them in my resource folder, I put the following in my Module.ini...

Load_Mod_Resource =  New_Meshes
Load_Mod_Resource =  New_Textures
Load_Mod_Resource =  New_Materials

I keep getting this error..

RGL ERROR

Unable to open file: Modules\MyMod\Resource\New_Meshes.brf

I bet this is a really simple error but any help would be appreciated :smile:
 
I do no know if it matters, but i think you should have materials and textures in the same BRF.

Could you tell us what exactly the error says?
 
Load_Mod_Resource =  New_Meshes
Load_Mod_Resource =  New_Textures
Load_Mod_Resource =  New_Materials

try this...

load_mod_resource = New_Textures
load_mod_resource = New_Materials
load_mod_resource = New_Meshes

games loads things in particular order... load out of the order the game expects, bad things happen.

regards,
ta
 
no suggestions, and i apologize for that... the unofficial editing tools know i think they suck and take advantage of every opportunity to screw me over....

i did my best by telling you in which order to load them in module.ini.

ta
 
Nightwolf353 said:
Ok now when I start up BRFEdit it says it could not load my new BRFs, Any suggestions?

Could be your files got corrupted somehow if you were able to open it before. Have you tried recreating the BRF files?
 
It's a simple error, but what are your brfs named? I'm fairly certain that if you don't keep the same capital letters, you get errors. I might be wrong though, but I distinctly recall that being an error for me once.
 
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