New Interview: Strategyinformer

Users who are viewing this thread

Coenraad

http://www.strategyinformer.com/pc/mountbladewarband/interview.html--

New things: Nothing really, maybe map enhancements and a possible console port.
 
Sorry, It's already posted. Please delete before the flaming . . .
 
Coenraad said:
Sorry, It's already posted. Please delete before the flaming . . .
Nah, only as a news item, and only as of ~15-30 minutes ago. This is as good a place as any to talk about it.
 
Port to console? Aww **** off...

EDIT: After reading, nice artwork, and I like how the physics will be improved etc.

Keep it up guys :grin:
 
That's a good interview. Nothing new really, but nice to hear about all the extra things, like larger map, more cities etc.
Although I'm not sure I understand this:

you'll be able to travel across a larger map with more cities, more armies in a more active world with better AI.
There are also small additions to the moments in the map that will be added on.


The moments in the map?  :neutral:
 
Yes as if in the moments in force.

The sum of the clockwise moments = The sum of the anti clockwise moments

Moments = Force * Distance from fulcrum.
 
I wish a more veteran Mount&Blade player would ask the questions, the "reporters" always ask such generic questions. Q: "So you said the game is going to be improved" A: "Yes, yes it will..."

I want to know about campaign screen AI, battle AI, Whether or not you can play with modded material online, but they never ask these things.
 
BloodskullMannoroth said:
I wish a more veteran Mount&Blade player would ask the questions, the "reporters" always ask such generic questions. Q: "So you said the game is going to be improved" A: "Yes, yes it will..."
:lol: .. that was great fun
 
captain lust said:
Mabons said:
Yes as if in the moments in force.

The sum of the clockwise moments = The sum of the anti clockwise moments

Moments = Force * Distance from fulcrum.

what do they do on the map?

**** all. But in real life, it we didn't get this **** right, we'd have no bridges :lol:
 
Back
Top Bottom