Ah ok, I'll just wait for the .700 version then.
Actually the stats I had for it originally were:
Stats:
Base Cost: 16,832
Riding Requirement: 4
Armor: 2
Speed: 14
Manuver: 14
Charge: 10
But with those stats the horse is basically dead unless you stay moving and stay completely away from everyone. It was pretty much a useless horse for everyone but horse archers, and even then a javelin or a couple of arrows would take it down as soon as you stopped to fire.
I had to ramp up the armor a little bit to the corair's level so it could take a couple of projectile hits, and then crank up the charge so that you could actually go near crowds. I was figuring the higher charge (Though yes, 35 is a bit too extreme I admit. 20 or 25 would be better.) would be relatively realistic because of the increased inertia of the much faster horse rather than the mass. Even with these stats you can't go near anyone with polearms or long-reach weapons because of the low armor, you have to hit and run on stragglers. With the lower charge it was a bit unrealistic because you would be running at breakneck speed and then come to a complete stop when you ran into a couple of guys, then after only a couple of hits you and your horse would be dead on the ground.
Thanks for the compliments! I was thinking of doing alternate colorations of all the horses, so that each type would have: white, grey, black, red, light brown, dark brown, and maybe even a few mixes. Then you'd have to ID each horse based on the equipment and abilites it has, rather than the color.