No they're not, that's being made by CD Projekt.Piipe said:The one that they are doing right now is With Fire & Sword.
Eluqqa said:No they're not, that's being made by CD Projekt.Piipe said:The one that they are doing right now is With Fire & Sword.
You have no idea how many people I've seen with that avatar. Long before Gowe was using itMr.X said:... I've seen that avatar before...
GOWE GET IN THIS THREAD!
Ruthven said:It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.
NordArcher said:Ruthven said:It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.
Why use TW engine? I mean honestly, Warband is great fun, but the engine is sort of weak... Nevermind, i was gonna writte "they just need the CoD..." and then same for "Battlefield..." but i realized they're all expensive.
PS: I'm no expert in graphical engines or physics engines, so don't hang me on the public square because i said it's weak if it's not lol.
Merlkir said:NordArcher said:Ruthven said:It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.
Why use TW engine? I mean honestly, Warband is great fun, but the engine is sort of weak... Nevermind, i was gonna writte "they just need the CoD..." and then same for "Battlefield..." but i realized they're all expensive.
PS: I'm no expert in graphical engines or physics engines, so don't hang me on the public square because i said it's weak if it's not lol.
They were probably fans of the game and felt just modding the game would not allow them to do what they wanted to. Which led to a kind-of-mod-not-really-a-new-game.
Anyways, if you wanted to make a MaB-like game, licensing the MaB engine seems easier than licensing U3E and writing the whole thing again.
Swadius said:I thought an engine is responsible for the basic structure of everything in a game, not only the controls. Like how it loads the scenes, how you interact with the scenes, and how it transitions from one set of calculations to another.