New games?

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Dkinenzo

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i know warband just came out but i would love to know( and help in some way) if taleworlds is planning another title. say Mount and Blade : Calradia Renaissance....or something like that. idk just wondering is all.
 
Eluqqa said:
Piipe said:
The one that they are doing right now is With Fire & Sword.
No they're not, that's being made by CD Projekt.
21509393.jpg


It took me 5 minutes to make the picture, now admit you got owned.
 
Mr.X said:
... I've seen that avatar before...
GOWE GET IN THIS THREAD!
You have no idea how many people I've seen with that avatar. Long before Gowe was using it


http://en.wikipedia.org/wiki/Mount%26Blade#Spin-off
 
It is more likely that they will continue to update Warband and add new things that they want to such as new maps & new factions perhaps  :wink: & new weapons and then there are the modders of course that will add things like more blood & more weapons etc...

But Taleworlds might come out with a new game sometime in the far furture different from M&B altogether...

:grin:
 
Ruthven said:
It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.

Why use TW engine? I mean honestly, Warband is great fun, but the engine is sort of weak... Nevermind, i was gonna writte "they just need the CoD..." and then same for "Battlefield..." but i realized they're all expensive.

PS: I'm no expert in graphical engines or physics engines, so don't hang me on the public square because i said it's weak if it's not lol.
 
NordArcher said:
Ruthven said:
It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.

Why use TW engine? I mean honestly, Warband is great fun, but the engine is sort of weak... Nevermind, i was gonna writte "they just need the CoD..." and then same for "Battlefield..." but i realized they're all expensive.

PS: I'm no expert in graphical engines or physics engines, so don't hang me on the public square because i said it's weak if it's not lol.

They were probably fans of the game and felt just modding the game would not allow them to do what they wanted to. Which led to a kind-of-mod-not-really-a-new-game.

Anyways, if you wanted to make a MaB-like game, licensing the MaB engine seems easier than licensing U3E and writing the whole thing again.
 
Merlkir said:
NordArcher said:
Ruthven said:
It isn't being made by Taleworlds, it just uses Taleworlds' game engine and has a lot of attention on the Taleworlds website.

Why use TW engine? I mean honestly, Warband is great fun, but the engine is sort of weak... Nevermind, i was gonna writte "they just need the CoD..." and then same for "Battlefield..." but i realized they're all expensive.

PS: I'm no expert in graphical engines or physics engines, so don't hang me on the public square because i said it's weak if it's not lol.

They were probably fans of the game and felt just modding the game would not allow them to do what they wanted to. Which led to a kind-of-mod-not-really-a-new-game.

Anyways, if you wanted to make a MaB-like game, licensing the MaB engine seems easier than licensing U3E and writing the whole thing again.

The whole thing is just keep track of the mouse movements, if it tends to go to the right and the player clicks, then it does a right slash. Not hard, you would only have to make 4 variables, right, left, up and down, when mouse goes right by x variable right is raised by x and you deduce x from left. Then if there's a click, all you do is check which variable is higher, if it's right then right swing, etc... It's simple as hell.
 
I thought an engine is responsible for the basic structure of everything in a game, not only the controls. Like how it loads the scenes, how you interact with the scenes, and how it transitions from one set of calculations to another.
 
Swadius said:
I thought an engine is responsible for the basic structure of everything in a game, not only the controls. Like how it loads the scenes, how you interact with the scenes, and how it transitions from one set of calculations to another.

Yes, what i ment is that you could use a better engine while keeping the gameplay (controls).
 
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