New factions?

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Yes, I'm already thinking about what new factions can be added in later on.

1- An Ethiopian-inspired faction, taking up the aesthetics and feel of 4-8th Century Aksum and Himyar, maybe even with a nudge of Egyptian flair (very appropriate for the Nubians too). Let's call it Kush.

2- A Persian or Indian-inspired faction heavy on foot archers and heavy infantry. Let's call it the Padishash (Rhaegea is said to come from "the realm of the Padishah" in the game files).

3- A "holy order" style of faction similar to the Teutonic Knights, the Hospitallers or the Templars, maybe set in the empty land down under the Nahasa desert, at the coast.

4- An expeditionary Chinese or Japanese force, based on the Treasure Fleet of Zheng He.

5- Early Medieval Iberia? A man can dream.

I like all of these except maybe the holy order style of faction, simply because we lack a clear religion or three in Calradia's lore. The rest of these are really solid ideas and I'd be onboard with all of them. My wife in particular would be thrilled with a pseudo-Japanese faction.
 
Maybe put some Astecs and Elves at the game as well.
I don't see where you draw the line.

Don't get me wrong, I certainly enjoy games portraying medieval japan or chinese empires but they all target some sort of historical representationof a region and time period. My point for not having those cultures in a dark ages game is not that I just don't like it, it's that it brakes immersion for the majority of players that do enjoy some sort of accurate historical role play that is imbued in this game. The combat, economics and social relations are built and meant to be realistic, I don't understand why you believe that the cultural interactions and overall historical setting shouldn't.
All you did was make a false equivalency fallacy. How is having a Chinese faction vaguely comparable to having high fantasy races or races from a completely different era?

You make the claim of having Asian cultures in the game a break of immersion for the majority and what proof do you have to back up that claim? As far as I can see, having another Asian culture added to the game is one of the biggest contenders on this thread alone.

I don't understand why you believe that the cultural interactions and overall historical setting shouldn't
The historical accuracy in this game has NEVER limited what the culture we can have. This isn't a history game, this isn't our world, this isn't Europe. You're twisting your pantie over a non-existent history. The game literally had little to no history until now and it's barely fleshed out.

The combat, economics and social relations are built and meant to be realistic,
No, it's bloody not. The whole game is arcadey and meant to be a sandbox where playability rules. If realism is the focus here, a stamina bar for combat would have been in the game since the start of the design for BL. Degrading equipment and the other tedious little details would be in blogs. We wouldn't have half as many female lords as we do right now.
 
No, it's bloody not. The whole game is arcadey and meant to be a sandbox where playability rules. If realism is the focus here, a stamina bar for combat would have been in the game since the start of the design for BL. Degrading equipment and the other tedious little details would be in blogs. We wouldn't have half as many female lords as we do right now.

Bull****. Plenty of women fought. Hell, I know women today who can kick a good amount of ass. Opening the game up for an entire sex of gamers to become consumers isn't the same is blowing historical accuracy to ****. We'll talk if spin animations get added to the game.
 
Bull****. Plenty of women fought. Hell, I know women today who can kick a good amount of ass. Opening the game up for an entire sex of gamers to become consumers isn't the same is blowing historical accuracy to ****. We'll talk if spin animations get added to the game.

Women fought? What culture in 11th century Europe enlisted women? All I am all ears.....
 
Bull****. Plenty of women fought.
Yeah and how many women over how many years are we talking about? How many were lords that led armies and made conquests? Vagues words mean nothing, give us a list if you can.

Hell, I know women today who can kick a good amount of ass.
Completely irrelevant to the topic but okay if it makes you feel good :xf-oops:


Somehow I managed to trigger both spectrums ?‍♂️
 
Somehow I managed to trigger both spectrums ?‍♂️

If I was triggered, I wouldn't have a monitor right now. You're all good, bro.

By the way, gave the list. It's not a lot in the grand scheme, but I ain't saying it was. Just saying there's precedent. It's not completely unrealistic. You bet your ass they upped the numbers for money reasons, and I don't blame them one bit. Women are really diving into the hobby lately. I easily know 10 or 11 girls myself that enjoy a night of gaming every now and then.
 
If even a quarter of what is mentioned in this thread gets into the game, I’ll be out.

Our “all inclusive” mentality is just getting silly. I feel like more and more games resemble a kid dumping out their toy chest and playing with everything at the same time. It’s okay to focus on certain things and do them right.
 
I don't really get why people are so against east asian-influenced cultures being added, if Taleworld did well (for the most part, but it's EA) with the current cultures and influences, we should trust them to do well with others.

That said, adding a Chinese faction from a similar time period would need some hard balancing. If Song or Ming... their explosives tech and artillery would just level the field.
 
Yes, I'm already thinking about what new factions can be added in later on.

1- An Ethiopian-inspired faction, taking up the aesthetics and feel of 4-8th Century Aksum and Himyar, maybe even with a nudge of Egyptian flair (very appropriate for the Nubians too). Let's call it Kush.

2- A Persian or Indian-inspired faction heavy on foot archers and heavy infantry. Let's call it the Padishash (Rhaegea is said to come from "the realm of the Padishah" in the game files).

3- A "holy order" style of faction similar to the Teutonic Knights, the Hospitallers or the Templars, maybe set in the empty land down under the Nahasa desert, at the coast.

4- An expeditionary Chinese or Japanese force, based on the Treasure Fleet of Zheng He.

5- Early Medieval Iberia? A man can dream.
Ethiopians and Templars plus a religion mechanic would be pretty dope!
 
Yes, I'm already thinking about what new factions can be added in later on.

1- An Ethiopian-inspired faction, taking up the aesthetics and feel of 4-8th Century Aksum and Himyar, maybe even with a nudge of Egyptian flair (very appropriate for the Nubians too). Let's call it Kush.

2- A Persian or Indian-inspired faction heavy on foot archers and heavy infantry. Let's call it the Padishash (Rhaegea is said to come from "the realm of the Padishah" in the game files).

3- A "holy order" style of faction similar to the Teutonic Knights, the Hospitallers or the Templars, maybe set in the empty land down under the Nahasa desert, at the coast.

4- An expeditionary Chinese or Japanese force, based on the Treasure Fleet of Zheng He.

5- Early Medieval Iberia? A man can dream.

I would love an Ethiopia/Egypt-inspired faction!

Number 2 also has place!

I would be all for it, but a samurai inspired faction would be too cliche. But some east asian aesthetics would be colorful.

Templar faction would be meh... We already have the empire...

As an iberian myself I feel like they would lack distinctiveness.

What about an aztec-inspired faction, except these guys would be un-historically ironclad? :mrgreen: No cavalry. Skirmish troops could throw javelins and crossbow-class blowpipes. Some bronze armor with feathers and other motifs like this but obviously less fantastical:

Women fought? What culture in 11th century Europe enlisted women? All I am all ears.....
Didn't the celts and vikings somewhat? Ok celts not 11th century, but you get the idea...
 
I really dont unserstand why new cultures would be more immersion breaking than Celts fighting central asian nomads. One of the best and most immersive medieval games is undoubtedly Crusader Kings 2 and thats despite the fact that this game features a game map from island to sri lanka and from karakorum to mali.
 
If even a quarter of what is mentioned in this thread gets into the game, I’ll be out.

Our “all inclusive” mentality is just getting silly. I feel like more and more games resemble a kid dumping out their toy chest and playing with everything at the same time. It’s okay to focus on certain things and do them right.

What do you have against the kingdoms of Ethiopia? Fantasy Celts is ok, but real 11th Century Persians, Ethiopians or Indians are not?

You're free to walk if you want. I won't if they don't add what I want.

I really dont unserstand why new cultures would be more immersion breaking than Celts fighting central asian nomads.

Precisely.

As for women fighting in wars, we've had this discussion many times in other threads, the takeaway always is "some sources sometimes state that a women did fight in this or that siege battle, and there's all those pirate women, but they're not constant and the sources certainly don't tell us of women soldiers, but it is absurd to imagine that no woman ever picked up a weapon to defend herself, and that a very very small % of camp followers or militia wives could have actively participated in siege defenses, battles and campaigns, and this is a game set in a down-to-earth fantasy world, nudge it a bit on the side of women fighting and we're all golden".
 
I really dont unserstand why new cultures would be more immersion breaking than Celts fighting central asian nomads.

The Boii did face scyinthians. So did the galatians.

I do think this game should have some space for Mayas and Olmecas. They are contemporary to this dark age setting and are about as distant from central Europe as China. Imagine some chinese soldiers and central american natives ambushing a byzantine army, it would be owesome! Maybe they could have some Zulu darts and spears!
 
What about an aztec-inspired faction, except these guys would be un-historically ironclad? :mrgreen: No cavalry. Skirmish troops could throw javelins and crossbow-class blowpipes. Some bronze armor with feathers and other motifs like this but obviously less fantastical:


Damm. This guy actually wants this.
 
Yes, I'm already thinking about what new factions can be added in later on.

1- An Ethiopian-inspired faction, taking up the aesthetics and feel of 4-8th Century Aksum and Himyar, maybe even with a nudge of Egyptian flair (very appropriate for the Nubians too). Let's call it Kush.

2- A Persian or Indian-inspired faction heavy on foot archers and heavy infantry. Let's call it the Padishash (Rhaegea is said to come from "the realm of the Padishah" in the game files).

3- A "holy order" style of faction similar to the Teutonic Knights, the Hospitallers or the Templars, maybe set in the empty land down under the Nahasa desert, at the coast.

4- An expeditionary Chinese or Japanese force, based on the Treasure Fleet of Zheng He.

5- Early Medieval Iberia? A man can dream.
My mouth is watering at the mods that are going to come out for this game!!
 
I would love an Ethiopia/Egypt-inspired faction!

Number 2 also has place!

I would be all for it, but a samurai inspired faction would be too cliche. But some east asian aesthetics would be colorful.

Templar faction would be meh... We already have the empire...

As an iberian myself I feel like they would lack distinctiveness.

What about an aztec-inspired faction, except these guys would be un-historically ironclad? :mrgreen: No cavalry. Skirmish troops could throw javelins and crossbow-class blowpipes. Some bronze armor with feathers and other motifs like this but obviously less fantastical:


Didn't the celts and vikings somewhat? Ok celts not 11th century, but you get the idea...


Very very unlikely, the only evidence for the Danes having women in combat is ceremonial graves in which women have been found with high status weaponry. Celtic war parties would never bring women with them unless looking to settle in an area. Perhaps women who were back with the baggage trains may have have had to enter combat in an attempt to protect themselves from being slaughtered wholesale at times. The survival of a clan depends on the life of the women, not the men. It made no sense to have women in combat. That's why there's not a single North American Indian tribe that has ever had a tradition of women as warriors. It's not just a European or Occidental sentiment.
 
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