It's been 560 days in the game but the companions are the same as the beginning.
Disagree, I feel it’s just right. There shouldn’t be anything that’s “for sure”.40 would be a reasonable number if they were all unique, but it's odd to me that they have a random companion system that caps spawns at a number lower than the amount of towns in the game
Still doesn’t bother me.I've done some very minor early-game testing with 1.8, and it seems like the game tries to maintain 32 "unrecruited" wanderers at that point. There has always been that number at the beginning of my campaigns, with a new one being spawned in the ballpark of 1 day after I hired an existing wanderer (though saving and reloading the game does seem to reset, or at least extend, the spawn timer).
While 32 options for recruiting companions might sound like a decent number, it's possible that some cultures will only have 2 (that's the lowest I've seen, anyway) options available at the start, with no guarantee that more will spawn from that culture when the player hires various companions. It can be pretty annoying if you're looking to play primarily/exclusively as a "monoculture" clan/party. For example, one can start as a Battanian that aims to use Battanian troops and companions, but only has 2 Battanian wanderers available at the start of the game. If you're looking for a specific type - like, say, Battanian "the Ragged" to be a captain for your archers - your chances of getting one later aren't very good. It might be possible for the player to repeatedly hire/fire companions to "reroll" who's available, but that seems a little tedious. And as I noted above, the resetting timer makes "save scumming" for a particular companion (or even culture) a bit more difficult as well.
While I would be totally fine with the initial wars being randomized, I can't say that I agree otherwise. I personally dislike "gamey" tactics (ie, hiring/firing companions in order to reroll who's available), and find it a bit silly that there would be 0 options for a Battanian Archer captain in all of Calradia...unless of course you hire and immediately "assassinate" a dozen different Khuzait, Vlandian, and Imperial characters first.Still doesn’t bother me.
Again: nothing should be guaranteed. A huge portion of the experience is reacting to the world in front of you. If there are only Two companions for your culture, and you wanted to load up on them, you have a decision to make: just use the two, break from your earlier notion, or hire up some and assassinate them.
It’s just weird that players are pushing more and more for homogenization of the world for playthroughs instead of more variety and randomness.
One of the things I like about Warband over Bannerlord was the random wars at the beginning. Having every playthrough start with Vlandia or Sturgia taking the other’s isolated castle in northern Battanian is something I’ve seen 20 times (at least Sturgia wins that opening war an acceptable amount). But I’d like to see 3-4 random wars at the beginning versus the same 4. Those early subtle shifts can let a player know where they steer. Not knowing where those borders could shift would be preferable to knowing exactly which fronts will be moving in that first year
Maybe not very legit but I’ve solved the problem with CharacterManager.find it a bit silly that there would be 0 options for a Battanian Archer captain in all of
I have also tried that but recruiting and than kicking from the clan option not working , they are spawning on a diffrent city and I still stuck with same wanderersYou can recruit them and then dismiss then from you clan and they lave the game and then there's room for more.