fengay
Squire

Before I say anything I ask that this thread not be moved, even though it's about bannerlord it also pertains to current NA clans and multiplayer (I also don't want this to not be seen).
Also note that I am not complaining about the difficulty of the game.
Read this thread, itisn't may be important.
This might be too early to talk about, and it might not, I'd rather start earlier than not.
I don't talk to many of you either, so please excuse my ignorance if this subject is one that has already been brought up.
I know many of you already know what I'm about to say, but I'm a fan of recaps and intro paragraphs.
Many of us now have been playing warband for years, and many of us have gotten quite good at it too. The game takes a while to learn, and it's rewarding and great when you can actually survive combat without getting ***** slapped. We've built up tons of skill, and can easily defeat any newer player, and for most players their first couple hundred hours are just learning how to deal with that.
This learning curve drives many players away, some may argue whether that's good or not, but I'm not here to answer that. The majority of the current NA clans are filled with experienced players, and while some are better than others, every single one of them can beat new players with ease. This learning curve, and this difficulty is also what drives new clans away (clans mostly full of newer players). While you can try to use pon as an example, you need to realize most people will quit after getting 16-0'd for 3-6 months straight (no offense pon). Almost all of the time if a player has the patience to continually play this game and improve, they will eventually join an already established clan, and that established clan is full of experienced players. These experienced clans can easily take down one that is not, and do so quite often. The result is a stagnation in clans, with a small, seasoned competitive scene. Personally I do not believe this is an issue with Warband, but it will be with Bannerlord.
Assuming Bannerlord is not a failure gameplay-wise, many current Warband players will be playing it, that also means that many Warband players will be automatically good at it (with some adjustments). Those experienced clans from Warband? Now they're experienced clans in Bannerlord. This is an issue for a new game, and especially for one with a skill ceiling like mnb. Because it is a new game, there will be many new players, a lot more than we're used to. These many new players will try to make clans and try to get gud. Remember how I said people don't like getting 16-0'd for months straight? That won't change with Bannerlord.
I believe it is necessary that, if we as a community want to see Mount & Blade grow and stay alive, we do not put off and discourage these new clans. To allow these clans to develop and build themselves up is very important. We risk making many of them disintegrate and quit if we scrim them as soon as they start out, therefore hindering the growth of a new game. That is why I think we should start mulling over the idea of an agreement between current NA clans to not scrim new clans (ones with new players) for their first few months (In Bannerlord). We should let them scrim each other, and fight at their own skill level so as to not dampen and dismay them into quitting and causing stagnation like we have now.
My predictions may all be incorrect, and my ideas all inaccurate, but to me they seem solid and factual. If you have any arguments please offer them, but do not bully, otherwise I will make you read the TSB mission statement. This (to me) is a very serious concern when it comes to the future of the North American Mount and Blade competitive scene, and I believe it needs to be addressed early so we can deal with it and discuss it.
tl:dr
Also note that I am not complaining about the difficulty of the game.
Read this thread, it
This might be too early to talk about, and it might not, I'd rather start earlier than not.
I don't talk to many of you either, so please excuse my ignorance if this subject is one that has already been brought up.
I know many of you already know what I'm about to say, but I'm a fan of recaps and intro paragraphs.
Many of us now have been playing warband for years, and many of us have gotten quite good at it too. The game takes a while to learn, and it's rewarding and great when you can actually survive combat without getting ***** slapped. We've built up tons of skill, and can easily defeat any newer player, and for most players their first couple hundred hours are just learning how to deal with that.
This learning curve drives many players away, some may argue whether that's good or not, but I'm not here to answer that. The majority of the current NA clans are filled with experienced players, and while some are better than others, every single one of them can beat new players with ease. This learning curve, and this difficulty is also what drives new clans away (clans mostly full of newer players). While you can try to use pon as an example, you need to realize most people will quit after getting 16-0'd for 3-6 months straight (no offense pon). Almost all of the time if a player has the patience to continually play this game and improve, they will eventually join an already established clan, and that established clan is full of experienced players. These experienced clans can easily take down one that is not, and do so quite often. The result is a stagnation in clans, with a small, seasoned competitive scene. Personally I do not believe this is an issue with Warband, but it will be with Bannerlord.
Assuming Bannerlord is not a failure gameplay-wise, many current Warband players will be playing it, that also means that many Warband players will be automatically good at it (with some adjustments). Those experienced clans from Warband? Now they're experienced clans in Bannerlord. This is an issue for a new game, and especially for one with a skill ceiling like mnb. Because it is a new game, there will be many new players, a lot more than we're used to. These many new players will try to make clans and try to get gud. Remember how I said people don't like getting 16-0'd for months straight? That won't change with Bannerlord.
I believe it is necessary that, if we as a community want to see Mount & Blade grow and stay alive, we do not put off and discourage these new clans. To allow these clans to develop and build themselves up is very important. We risk making many of them disintegrate and quit if we scrim them as soon as they start out, therefore hindering the growth of a new game. That is why I think we should start mulling over the idea of an agreement between current NA clans to not scrim new clans (ones with new players) for their first few months (In Bannerlord). We should let them scrim each other, and fight at their own skill level so as to not dampen and dismay them into quitting and causing stagnation like we have now.
My predictions may all be incorrect, and my ideas all inaccurate, but to me they seem solid and factual. If you have any arguments please offer them, but do not bully, otherwise I will make you read the TSB mission statement. This (to me) is a very serious concern when it comes to the future of the North American Mount and Blade competitive scene, and I believe it needs to be addressed early so we can deal with it and discuss it.
tl:dr
We don't want to **** stomp every new clan in Bannerlord into quitting the first month







