New Character Creation proposals for 1.34 (brainstorming)

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Thanks for the heads up, it would be best not to add any more features until proper bugfixing is done.

Too high? can you give an example?
 
saxon80 said:
Thanks for the heads up, it would be best not to add any more features until proper bugfixing is done.

Too high? can you give an example?

Maximum skill points possible were 5 points (out of 10) but only one character class could have it at a time. Maximum weapon proficiency skill was 80 points but only a few had it in only one weapon. Maximum attribute was 8 points and again only one got it for each attribute.

saxon80, what do you think of it? Make it lesser then this and you have a previous balance where class differences weren't felt much at the start of the game. 
 
I think thats perfectly fine and reasonable. Wouldn't think thats too high...i thought for a second you would start with something like 15 starting strength for retainers or something  :smile:

I like your system.
 
OK, thanx for confirmation.

Don't know why Idibil thinks that would be too high, it isn't by any account.
 
OK, so I had a little chat with Idibil. He actually likes the design but is afraid those values are too high. But since he is not an actual player he is not sure if he is right. Maybe you guys can persuade him into thinking differently if you show support for it.

If below seems reasonable to you say something supportive, if not say you wouldn't agree with those values.

Maximum skill points possible were 5 points (out of 10) but only one character class could have it at a time. Maximum weapon proficiency skill was 80 points but only a few had it in only one weapon. Maximum attribute was 8 points and again only one got it for each attribute.

:razz:
 
Hister said:
OK, so I had a little chat with Idibil. He actually likes the design but is afraid those values are too high. But since he is not an actual player he is not sure if he is right. Maybe you guys can persuade him into thinking differently if you show support for it.

If below seems reasonable to you say something supportive, if not say you wouldn't agree with those values.

Maximum skill points possible were 5 points (out of 10) but only one character class could have it at a time. Maximum weapon proficiency skill was 80 points but only a few had it in only one weapon. Maximum attribute was 8 points and again only one got it for each attribute.

:razz:

Those numbers wouldn't be out of line with whats already in the game. Had one character come out with 6 powerstrike (or maybe it was ironflesh). Way above what my stats could have done at start. I'd definately agree with the new system.
 
Hister said:
Thank you Dorrin, anyone else?
Maybe you could give a few examples, and note its all due to change.. but only if more folks chime in. Let them know if they don't speak up one way or the other all they get is what they have now.
 
Hister said:
A note about current 1.351 and my CC system:

Character creation system I designed isn't implemented in the 1.35 version. Well, only text part is in together with alloted proper items but the actual stat values are somewhat arbitrary and don't resemble my system at all.

That is due to the quick "fix" that  Idibil needed to do 'cos we encountered a hardcoded issue with the way I set it up. There is an issue with negative values in the code where you get strange, unwanted added weapon skill points. Poster who expressed concern with hasstily created new sytsem was right. A said problem cropped up 2 days ago and we hadn't had the time to bypass it for the announced release time yesterday.Currently brainstorming how to bypass the issue.

Another problem is Idibil says my intended starting stats are too high and prevent players from "normal" progression. I don't agree with him on that point but it is his mod and he has the final word of course. I asked him what are acceptable max stats caps. If he proposes too low values then I'm afraid there won't be much starting difference between different major classes.

It's his call.



Will let you guys posted how things develop.


Hahaha, are you run away?  :mrgreen:
 
Great work guys.  On starting stats:  I concur that they are just a touch too low. (For attributes) seems like currently most attributes starting off for player character are about 6's.  totally only 24 attribute points accross the board starting out.  (usually a 7, a 5, and a 6, and another 6.) Native starts most out about 9's.  or 8's. 

I agree that it's great having them a little lower starting out, adds to some of the challenge, and you feel more like you're developing your character.  But would prefer if the average attrib points were just a little bit higher, like 7's instead of 6's.  or keep same way but give 4  more attribute points to distribute at character creation.

good job guys, keep up the great work.


 
Veracious1, sorry, I missed your post!

Character creation stats are only provisional in Brytenwalda at the moment due to hardcoded issue we encountered.

I'll provide the code below, it's easy to understand. Basically my design was changed by Idibil by "#" signs in front of the code. So whenever there is # at the beginning of the line that stat is not read by the game. This needs a total revision 'cos it currently sucks and has not much value to it. That is the reason why starting attribute points are so low currently together with too low other stats. I've been away until now and have yet to contact Idibil if he has done any changes on this compartment for the next version  due out this week.

Here we go:

####hister empieza chief
  # Parent:
  (try_begin),
    (eq,"$background_parent",1),    #Lesser Lord (Noble)
    (eq,"$character_gender",tf_male),
    (troop_set_slot, player, slot_troop_renown, 80), 
  (else_try),
    (eq,"$background_parent",1),    #Lesser Lord (Noble)
    (eq,"$character_gender",tf_female),
    (troop_set_slot, player, slot_troop_renown, 70),
  (else_try),
    (eq,"$background_parent",2),  #Merchant
    (troop_set_slot, player, slot_troop_renown, 30),
  (else_try),
    (eq,"$background_parent",3),  #Retinue
    (troop_set_slot, player, slot_troop_renown, 40),
  (else_try),
    (eq,"$background_parent",4),    #Outlaw
    (troop_set_slot, player, slot_troop_renown, 5),
#    (call_script, "script_change_player_honor", -40), 
  (else_try),
    (eq,"$background_parent",5),  # Unfree Peasant (Serf)
    (troop_set_slot, player, slot_troop_renown, 1),
  (else_try),
    (eq,"$background_parent",6),  #Slave
    (troop_set_slot, player, slot_troop_renown, 1),
#    (troop_set_slot, player, slot_troop_renown, -20), 
  (else_try),
    (eq,"$background_parent",7),  #Free Peasant
    (troop_set_slot, player, slot_troop_renown, 10),
  (try_end),
  # Childhood
  (try_begin),
    (eq,"$background_childhood",1),  #Brought Up In a Noble Court ; STATS DONE
    (eq,"$character_gender",tf_male),
    (troop_raise_attribute, player,ca_strength,2),
    (troop_raise_attribute, player,ca_charisma,2),
##    (troop_raise_skill, player,skl_athletics,1), 
##    (troop_raise_skill, player,skl_leadership,2),
##    (troop_raise_skill, player,skl_trainer,1), 
##    (troop_raise_skill, player,skl_riding,2), 
##    (troop_raise_skill, player,skl_weapon_master,2),
##    (troop_raise_skill, player,skl_power_strike,1),
##    (troop_raise_skill, player,skl_power_throw,1),
##    (troop_raise_skill, player,skl_shield,2),
##    (troop_raise_skill, player,skl_spotting,2),
##    (troop_raise_skill, player,skl_entertain,1),
##    (troop_raise_skill, player,skl_tactics,2), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,30),
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_polearm,25),
##    (troop_raise_proficiency, player,wpt_throwing,20), 
##  (call_script,"script_change_troop_renown", player, 20),
  (else_try),
    (eq,"$background_childhood",1),  #Brought Up In a Noble Court ; STATS DONE
    (eq,"$character_gender",tf_female), 
    (troop_raise_attribute, player,ca_charisma,2),
    (troop_raise_attribute, player,ca_intelligence,1),   
    (troop_raise_attribute, player,ca_agility,1),
##    (troop_raise_skill, player,skl_persuasion,1), 
##    (troop_raise_skill, player,skl_leadership,1),
##    (troop_raise_skill, player,skl_riding,2), 
##    (troop_raise_skill, player,skl_weapon_master,1), 
##    (troop_raise_skill, player,skl_first_aid,1),
##    (troop_raise_skill, player,skl_entertain,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,5),
##    (troop_raise_proficiency, player,wpt_polearm,15),
##    (troop_raise_proficiency, player,wpt_throwing,5), 
##  (call_script,"script_change_troop_renown", player, 15),
  (else_try),
    (eq,"$background_childhood",2),  #Blacksmith's Apprentice ; STATS DONE
    (troop_raise_attribute, player,ca_strength,3),
    (troop_raise_attribute, player,ca_intelligence,1),   
##    (troop_raise_skill, player,skl_ironflesh,2), 
##    (troop_raise_skill, player,skl_power_strike,2),
##    (troop_raise_skill, player,skl_weapon_master,1),
##    (troop_raise_skill, player,skl_trade,1), 
##    (troop_raise_skill, player,skl_persuasion,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,20), 
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_polearm,10), 
  (else_try),
    (eq,"$background_childhood",3),  #Merchant's Apprentice/Market Seller ; STATS DONE
    (troop_raise_attribute, player,ca_charisma,1),
    (troop_raise_attribute, player,ca_intelligence,3),   
##    (troop_raise_skill, player,skl_inventory_management,1),
##    (troop_raise_skill, player,skl_persuasion,2),
##    (troop_raise_skill, player,skl_trade,2),
##    (troop_raise_skill, player,skl_pathfinding,2),
##    (troop_raise_skill, player,skl_riding,1),
##    (troop_raise_proficiency, player,wpt_polearm,20),
  (else_try),
    (eq,"$background_childhood",4),  #Street Urchin ; STATS DONE
    (troop_raise_attribute, player,ca_strength,1), 
    (troop_raise_attribute, player,ca_agility,3), 
##    (troop_raise_skill, player,skl_ironflesh,2),
##    (troop_raise_skill, player,skl_power_throw,2), 
##    (troop_raise_skill, player,skl_athletics,2),
##    (troop_raise_skill, player,skl_foraging,3), 
##    (troop_raise_skill, player,skl_looting,2),
##    (troop_raise_skill, player,skl_persuasion,1),
##    (troop_raise_skill, player,skl_entertain,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_throwing,25),
##    (call_script, "script_change_player_honor", -10), 
  (else_try),
    (eq,"$background_childhood",5),  #Cottager ; STATS DONE
    (eq,"$character_gender",tf_male), 
    (troop_raise_attribute, player,ca_strength,2),
    (troop_raise_attribute, player,ca_agility,2), 
##    (troop_raise_skill, player,skl_athletics,1),
##    (troop_raise_skill, player,skl_foraging,2), 
##    (troop_raise_skill, player,skl_power_draw,1),
##    (troop_raise_skill, player,skl_power_throw,1),
##    (troop_raise_skill, player,skl_shield,1),
##    (troop_raise_skill, player,skl_ironflesh,2),
##    (troop_raise_skill, player,skl_pathfinding,1),
##    (troop_raise_skill, player,skl_spotting,1),
##    (troop_raise_skill, player,skl_tracking,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
##    (troop_raise_proficiency, player,wpt_polearm,20),
##    (troop_raise_proficiency, player,wpt_archery,15),
##    (troop_raise_proficiency, player,wpt_throwing,20), 
  (else_try),
    (eq,"$background_childhood",5),  #Cottager ; STATS DONE
    (eq,"$character_gender",tf_female), 
    (troop_raise_attribute, player,ca_strength,1),
    (troop_raise_attribute, player,ca_agility,3), 
##    (troop_raise_skill, player,skl_foraging,1), 
##    (troop_raise_skill, player,skl_first_aid,1),
##    (troop_raise_skill, player,skl_wound_treatment,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,5),
##    (troop_raise_proficiency, player,wpt_polearm,20),
  (else_try),
    (eq,"$background_childhood",6),    #Slave ; STATS DONE
    (troop_raise_attribute, player,ca_strength,1), 
    (troop_raise_attribute, player,ca_intelligence,1), 
    (troop_raise_attribute, player,ca_agility,2),
##    (troop_raise_skill, player,skl_ironflesh,3),
##    (troop_raise_skill, player,skl_athletics,2),
##    (troop_raise_skill, player,skl_looting,1),
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,20),
##    (troop_raise_proficiency, player,wpt_polearm,15),
##    (call_script,"script_change_troop_renown", player, -20),
  (else_try),
    (eq,"$background_childhood",7),    #Bard's Apprentice ; STATS DONE
    (troop_raise_attribute, player,ca_charisma,3),
    (troop_raise_attribute, player,ca_intelligence,1), 
##    (troop_raise_skill, player,skl_athletics,1),
##    (troop_raise_skill, player,skl_persuasion,1),
##    (troop_raise_skill, player,skl_entertain,2),
##    (troop_raise_skill, player,skl_pathfinding,2), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,5), 
##    (troop_raise_proficiency, player,wpt_polearm,10),
##      (troop_raise_proficiency, player,wpt_throwing,20),
##    (troop_raise_proficiency, player,wpt_archery,10),
##    (call_script,"script_change_troop_renown", player, 10),
  (else_try),
    (eq,"$background_childhood",:cool:,    #Retainer's Apprentice ; STATS DONE
    (eq,"$character_gender",tf_male), 
    (troop_raise_attribute, player,ca_strength,2),
    (troop_raise_attribute, player,ca_agility,2),
##    (troop_raise_skill, player,skl_weapon_master,2),
##    (troop_raise_skill, player,skl_power_strike,2),
##    (troop_raise_skill, player,skl_power_throw,2),
##    (troop_raise_skill, player,skl_shield,1),
##    (troop_raise_skill, player,skl_athletics,1),
##    (troop_raise_skill, player,skl_trainer,2),
##    (troop_raise_skill, player,skl_looting,2),
##    (troop_raise_skill, player,skl_tactics,1), 
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,25),
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_polearm,30),
##    (troop_raise_proficiency, player,wpt_throwing,20),
##    (call_script,"script_change_troop_renown", player, 15),
  (else_try),
    (eq,"$background_childhood",:cool:,    #Retainer's Apprentice ; STATS DONE
    (eq,"$character_gender",tf_female), 
    (troop_raise_attribute, player,ca_strength,1),
    (troop_raise_attribute, player,ca_agility,3),
##    (troop_raise_skill, player,skl_weapon_master,2),
##    (troop_raise_skill, player,skl_power_strike,2),
##    (troop_raise_skill, player,skl_power_throw,2),
##    (troop_raise_skill, player,skl_shield,1),
##    (troop_raise_skill, player,skl_athletics,1),
##    (troop_raise_skill, player,skl_trainer,2),
##    (troop_raise_skill, player,skl_looting,2),
##    (troop_raise_skill, player,skl_tactics,1),   
##    (troop_raise_proficiency, player,wpt_one_handed_weapon,25),
##    (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
##    (troop_raise_proficiency, player,wpt_polearm,30),
##    (troop_raise_proficiency, player,wpt_throwing,20),
##    (call_script,"script_change_troop_renown", player, 25),
  (else_try),
    (eq,"$background_childhood",9),  #Cleric Acolyte ; STATS DONE
    # (troop_raise_attribute, player,ca_strength,1), 
    (troop_raise_attribute, player,ca_intelligence,2),
    (troop_raise_attribute, player,ca_charisma,2),
##    (troop_raise_skill, player,skl_wound_treatment,2),
##    (troop_raise_skill, player,skl_surgery,1),
##    (troop_raise_skill, player,skl_first_aid,2), 
##    (troop_raise_proficiency, player,wpt_polearm,10),
##    (troop_raise_proficiency, player,wpt_throwing,15),
  (assign, "$sabe_leer", 1),
  (call_script,"script_change_troop_renown", player, 15),
  (call_script, "script_change_player_honor", 30), 
  (try_end),
  # Job
  (try_begin),
    (eq,"$background_job",1),    #Lesser Lord ; STATS DONE
    (eq,"$character_gender",tf_male),
#    (troop_raise_attribute, player,ca_strength, -4),
#    (troop_raise_attribute, player,ca_charisma, -4),
#    (troop_raise_attribute, player,ca_agility, -4),
#    (troop_raise_attribute, player,ca_intelligence, -4), 
#    (troop_raise_attribute, player,ca_strength,3),
#    (troop_raise_attribute, player,ca_charisma,2),
#    (troop_raise_attribute, player,ca_agility,3),
    (troop_raise_skill, player,skl_athletics,2), 
    (troop_raise_skill, player,skl_leadership,3),
    (troop_raise_skill, player,skl_trainer,2), 
    (troop_raise_skill, player,skl_riding,1), 
    (troop_raise_skill, player,skl_weapon_master,2),
    (troop_raise_skill, player,skl_power_strike,2),
    (troop_raise_skill, player,skl_power_throw,2),
    (troop_raise_skill, player,skl_shield,2),
    (troop_raise_skill, player,skl_spotting,2),
    (troop_raise_skill, player,skl_tactics,2),     
    (troop_raise_proficiency, player,wpt_one_handed_weapon,30),
    (troop_raise_proficiency, player,wpt_two_handed_weapon,25),
    (troop_raise_proficiency, player,wpt_polearm,25),
    (troop_raise_proficiency, player,wpt_throwing,10), 
    (troop_add_item, player,"itm_carbatinae_1_grey",0),
    (troop_add_item, player,"itm_linen_tunic",0),
    (troop_add_item, player,"itm_tab_shield_round_c",imod_battered),
    (troop_add_item, player,"itm_spear_2",imod_cracked),
    (troop_add_item, player,"itm_saddle_horse",imod_swaybacked),
    (troop_add_item, player,"itm_smoked_fish",0),
    (troop_add_item, player,"itm_bread",0),
    (troop_add_item, player,"itm_dried_meat",0),
    (troop_set_slot, player, slot_troop_renown, 25),
    (troop_add_gold, player, 100), 
  (else_try),
    (eq,"$background_job",1),  #Wife to a Lesser Lord ; STATS DONE
    (eq,"$character_gender",tf_female),
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4),
##    (troop_raise_attribute, player,ca_strength,1), 
##    (troop_raise_attribute, player,ca_charisma,3),
##    (troop_raise_attribute, player,ca_agility,1),
    (troop_raise_skill, player,skl_athletics,2), 
    (troop_raise_skill, player,skl_persuasion,3), 
    (troop_raise_skill, player,skl_leadership,2),
    (troop_raise_skill, player,skl_riding,2), 
    (troop_raise_skill, player,skl_weapon_master,1),
    (troop_raise_skill, player,skl_power_strike,1),
    (troop_raise_skill, player,skl_power_throw,1),
    (troop_raise_skill, player,skl_spotting,1),
    (troop_raise_skill, player,skl_shield,1),
    (troop_raise_skill, player,skl_first_aid,3),
    (troop_raise_skill, player,skl_entertain,3), 
    (troop_raise_proficiency, player,wpt_one_handed_weapon,15),
    (troop_raise_proficiency, player,wpt_two_handed_weapon,5),
    (troop_raise_proficiency, player,wpt_polearm,10),
    (troop_raise_proficiency, player,wpt_throwing,5), 
    (troop_add_item, player,"itm_decorated_leather_shoes_bare",0), #chief cambiado
    (troop_add_item, player,"itm_tab_shield_round_c",imod_battered), #chief cambiado
    (troop_add_item, player,"itm_wimple_with_veil",imod_thick),
    (troop_add_item, player,"itm_court_dress",imod_thick),
    (troop_add_item, player,"itm_sarranid_two_handed_axe_b",imod_cracked),
    (troop_add_item, player,"itm_ornate_seax",0),
    (troop_add_item, player,"itm_javelin", imod_bent),
    (troop_add_item, player,"itm_saddle_horse",imod_swaybacked),
    (troop_add_item, player,"itm_smoked_fish",0),
    (troop_add_item, player,"itm_bread",0),
    (troop_add_item, player,"itm_dried_meat",0),
    (troop_set_slot, player, slot_troop_renown, 15), 
    (troop_add_gold, player, 265), 
  (else_try),
    (eq,"$background_job",2),    #Slave ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,4), 
##    (troop_raise_attribute, player,ca_agility,4),
    (troop_raise_skill, player,skl_ironflesh,5),
    (troop_raise_skill, player,skl_athletics,4),
    (troop_raise_skill, player,skl_foraging,5), 
    (troop_raise_skill, player,skl_spotting,2),
    (troop_raise_skill, player,skl_entertain,1),
    (troop_raise_skill, player,skl_looting,3),
    (troop_raise_skill, player,skl_first_aid,2),
    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
    (troop_raise_proficiency, player,wpt_polearm,15),
    (troop_raise_proficiency, player,wpt_throwing,15), 
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_bl_tunicsleather",0),
    (troop_add_item, player,"itm_knife",0), 
    (troop_add_item, player,"itm_staff",imod_bent),
    (troop_add_item, player,"itm_flintlock_pistol", 0),
    (troop_add_item, player,"itm_sniper_crossbow", 0),
    (troop_add_item, player,"itm_bread",0),
#  (call_script,"script_change_troop_renown", player, -40),
    (troop_add_gold, player, 10),
  (else_try),
    (eq,"$background_job",3),  #Lesser Lord's Retainer ; STATS DONE 
    (eq,"$character_gender",tf_male),
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,4),
##    (troop_raise_attribute, player,ca_agility,3),
    (troop_raise_skill, player,skl_weapon_master,4),
    (troop_raise_skill, player,skl_power_strike,2),
    (troop_raise_skill, player,skl_power_throw,2),
    (troop_raise_skill, player,skl_shield,2),
    (troop_raise_skill, player,skl_athletics,2),
    (troop_raise_skill, player,skl_ironflesh,1),
    (troop_raise_skill, player,skl_trainer,2),
    (troop_raise_skill, player,skl_spotting,1),
    (troop_raise_skill, player,skl_looting,2),
    (troop_raise_skill, player,skl_tactics,2), 
    (troop_raise_proficiency, player,wpt_one_handed_weapon,35),
    (troop_raise_proficiency, player,wpt_two_handed_weapon,30),
    (troop_raise_proficiency, player,wpt_polearm,40),
    (troop_raise_proficiency, player,wpt_throwing,30),
    (troop_add_item, player,"itm_red_tunic",0),
    (troop_add_item, player,"itm_ankle_boots",0),
    (troop_add_item, player,"itm_leather_gloves",0),
    (troop_add_item, player,"itm_leather_steppe_cap_c",0),
    (troop_add_item, player,"itm_tarcze_celtyckie",0),
    (troop_add_item, player,"itm_spear_2",0),
    (troop_add_item, player,"itm_javelin",0), 
    (troop_add_item, player,"itm_talak_seax",0), 
    (troop_add_item, player,"itm_bread",0),
    (troop_add_item, player,"itm_honey",0),
  (call_script,"script_change_troop_renown", player, 5), 
    (troop_add_gold, player, 180), 
  (else_try),
    (eq,"$background_job",3),  #Lesser Lord's Retainer ; STATS DONE
    (eq,"$character_gender",tf_female),
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,4),
##    (troop_raise_attribute, player,ca_agility,3),
    (troop_raise_skill, player,skl_weapon_master,2),
    (troop_raise_skill, player,skl_power_strike,1),
    (troop_raise_skill, player,skl_power_throw,2),
    (troop_raise_skill, player,skl_shield,2),
    (troop_raise_skill, player,skl_athletics,3),
    (troop_raise_skill, player,skl_ironflesh,2),
    (troop_raise_skill, player,skl_trainer,2),
    (troop_raise_skill, player,skl_spotting,2),
    (troop_raise_skill, player,skl_looting,2),
    (troop_raise_skill, player,skl_tactics,2),   
    (troop_raise_proficiency, player,wpt_one_handed_weapon,25),
    (troop_raise_proficiency, player,wpt_two_handed_weapon,25),
    (troop_raise_proficiency, player,wpt_polearm,30),
    (troop_raise_proficiency, player,wpt_throwing,40),
    (troop_raise_proficiency, player,wpt_archery,30),
    (troop_add_item, player,"itm_red_tunic",0),
    (troop_add_item, player,"itm_ankle_boots",0),
    (troop_add_item, player,"itm_leather_gloves",0),
    (troop_add_item, player,"itm_leather_steppe_cap_c",0),
    (troop_add_item, player,"itm_tarcze_celtyckie",0),
    (troop_add_item, player,"itm_spear_2",0),
    (troop_add_item, player,"itm_javelin",0), 
    (troop_add_item, player,"itm_talak_seax",0), 
    (troop_add_item, player,"itm_bread",0), 
    (troop_add_item, player,"itm_honey",0),
  (call_script,"script_change_troop_renown", player, 10), 
    (troop_add_gold, player, 155),
  (else_try),
    (eq,"$background_job",4),  #Bard ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,1), 
##    (troop_raise_attribute, player,ca_charisma,5),
##    (troop_raise_attribute, player,ca_intelligence,3),
##    (troop_raise_attribute, player,ca_agility,2),
    (troop_raise_skill, player,skl_power_draw,3), 
    (troop_raise_skill, player,skl_power_throw,1),
    (troop_raise_skill, player,skl_athletics,3),
    (troop_raise_skill, player,skl_persuasion,3),
    (troop_raise_skill, player,skl_entertain,4),
    (troop_raise_skill, player,skl_spotting,2),
    (troop_raise_skill, player,skl_foraging,2), 
    (troop_raise_skill, player,skl_pathfinding,2), 
    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
    (troop_raise_proficiency, player,wpt_two_handed_weapon,5), 
    (troop_raise_proficiency, player,wpt_polearm,10),
    (troop_raise_proficiency, player,wpt_throwing,10),
    (troop_raise_proficiency, player,wpt_archery,25),
    (troop_add_item, player,"itm_nordic_outfit",imod_thick),
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_scianshort", 0),
    (troop_add_item, player,"itm_short_bow", 0),
    (troop_add_item, player,"itm_arrows", 0),
    (troop_add_item, player,"itm_lyre",0),
    (troop_add_item, player,"itm_honey",0),
  (assign, "$sabe_leer", 1), 
    (store_random_in_range, ":book_no", books_begin, books_end),
    (troop_add_item, player,":book_no",0), 
  (call_script,"script_change_troop_renown", player, 3), 
    (troop_add_gold, player, 50), 
  (else_try),
    (eq,"$background_job",5),  #Free Peasant ; STATS DONE 
    (eq,"$character_gender",tf_male),
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,4),
##    (troop_raise_attribute, player,ca_agility,3), 
    (troop_raise_skill, player,skl_athletics,3),
    (troop_raise_skill, player,skl_foraging,2), 
    (troop_raise_skill, player,skl_power_draw,1),
    (troop_raise_skill, player,skl_power_throw,1),
    (troop_raise_skill, player,skl_shield,1),
    (troop_raise_skill, player,skl_ironflesh,3),
    (troop_raise_skill, player,skl_spotting,2),
    (troop_raise_skill, player,skl_tracking,2), 
    (troop_raise_skill, player,skl_first_aid,1),
    (troop_raise_skill, player,skl_inventory_management,2),
    (troop_raise_skill, player,skl_looting,2),
    (troop_raise_skill, player,skl_trade,1),
    (troop_raise_proficiency, player,wpt_one_handed_weapon,5),
    (troop_raise_proficiency, player,wpt_polearm,20),
    (troop_raise_proficiency, player,wpt_archery,10),
    (troop_raise_proficiency, player,wpt_throwing,15), 
    (troop_add_item, player,"itm_hood_newblk",0),
    (troop_add_item, player,"itm_peasant_man_f",0),
    (troop_add_item, player,"itm_hunting_dagger",0),
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_lance", imod_bent),
    (troop_add_item, player,"itm_javelin",imod_swaybacked),
    (troop_add_item, player,"itm_wooden_shield",0),
    (troop_add_item, player,"itm_smoked_fish",0),
    (troop_add_item, player,"itm_bread", 0),
  (call_script,"script_change_troop_renown", player, 2), 
    (troop_add_gold, player, 110), 
  (else_try), 
    (eq,"$background_job",5),  #Wife to a Free Peasant ; STATS DONE
    (eq,"$character_gender",tf_female),
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,2),
##    (troop_raise_attribute, player,ca_agility,2), 
    (troop_raise_skill, player,skl_inventory_management,3),
    (troop_raise_skill, player,skl_power_throw,1),
    (troop_raise_skill, player,skl_ironflesh,2),
    (troop_raise_skill, player,skl_athletics,3),
    (troop_raise_skill, player,skl_foraging,2),
    (troop_raise_skill, player,skl_tracking,1), 
    (troop_raise_skill, player,skl_power_draw,1),
    (troop_raise_skill, player,skl_shield,1),
    (troop_raise_skill, player,skl_spotting,3), 
    (troop_raise_skill, player,skl_first_aid,3),
    (troop_raise_skill, player,skl_wound_treatment,1), 
    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
    (troop_raise_proficiency, player,wpt_polearm,15),
    (troop_raise_proficiency, player,wpt_archery,20), 
    (troop_add_item, player,"itm_peasant_dress_b_new", 0),
    (troop_add_item, player,"itm_bare_legs_blue", 0),
    (troop_add_item, player,"itm_lance", imod_bent),
    (troop_add_item, player,"itm_hunting_bow", 0),
    (troop_add_item, player,"itm_buckler2", 0),
    (troop_add_item, player,"itm_butchering_knife", 0),
    (troop_add_item, player,"itm_arrows",0),
    (troop_add_item, player,"itm_bread", 0),
  (call_script,"script_change_troop_renown", player, 2), 
    (troop_add_gold, player, 120),
  (else_try),
    (eq,"$background_job",6),  #Merchant ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4),
##    (troop_raise_attribute, player,ca_strength,1), 
##      (troop_raise_attribute, player,ca_charisma,2),
##    (troop_raise_attribute, player,ca_intelligence,2), 
    (troop_raise_skill, player,skl_inventory_management,5),
    (troop_raise_skill, player,skl_persuasion,4),
    (troop_raise_skill, player,skl_trade,5),
    (troop_raise_skill, player,skl_pathfinding,3),
    (troop_raise_skill, player,skl_foraging,2),
    (troop_raise_skill, player,skl_riding,1),
    (troop_raise_proficiency, player,wpt_one_handed_weapon,10),
    (troop_raise_proficiency, player,wpt_polearm,20), 
    (troop_add_item, player,"itm_red_tunic",0),  #Long Tunic
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_sarranid_axe_a",0),
    (troop_add_item, player,"itm_knife",0),
    (troop_add_item, player,"itm_bread",0),
    (troop_add_item, player,"itm_grain",0),
    (troop_add_item, player,"itm_pottery",0),
    (troop_add_item, player,"itm_wool",0),
  (call_script,"script_change_troop_renown", player, 5), 
    (troop_add_gold, player,300),   
  (else_try),
    (eq,"$background_job",7),  #Blacksmith ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,5),
##    (troop_raise_attribute, player,ca_intelligence,1),   
    (troop_raise_skill, player,skl_athletics,2),
    (troop_raise_skill, player,skl_ironflesh,5), 
    (troop_raise_skill, player,skl_power_strike,2),
    (troop_raise_skill, player,skl_weapon_master,2),
    (troop_raise_skill, player,skl_trade,2),
    (troop_raise_skill, player,skl_inventory_management,4), 
    (troop_raise_skill, player,skl_persuasion,1),
    (troop_raise_skill, player,skl_engineer,2), 
    (troop_raise_proficiency, player,wpt_one_handed_weapon,20), 
    (troop_raise_proficiency, player,wpt_two_handed_weapon,15),
    (troop_raise_proficiency, player,wpt_polearm,20), 
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_leather_apron",imod_ragged),
    (troop_add_item, player,"itm_leather_gloves",0),
    (troop_add_item, player,"itm_hatchet",0), 
    (troop_add_item, player,"itm_bread",0),
    (troop_add_item, player,"itm_smoked_fish",0), 
    (troop_add_item, player,"itm_stones",0),
    (troop_add_item, player,"itm_tools",0),
    (troop_set_slot, player, slot_troop_renown, 2), 
    (troop_add_gold, player, 230), 
  (else_try),
    (eq,"$background_job",:cool:,    #Poacher ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4), 
##    (troop_raise_attribute, player,ca_strength,3),
##    (troop_raise_attribute, player,ca_agility,4),
    (troop_raise_skill, player,skl_power_draw,2),
    (troop_raise_skill, player,skl_power_throw,2),
    (troop_raise_skill, player,skl_tracking,5),
    (troop_raise_skill, player,skl_foraging,2),
    (troop_raise_skill, player,skl_pathfinding,2),
    (troop_raise_skill, player,skl_spotting,5),
    (troop_raise_skill, player,skl_athletics,2),
    (troop_raise_skill, player,skl_looting,1),
    (troop_raise_proficiency, player,wpt_one_handed_weapon,20), 
    (troop_raise_proficiency, player,wpt_throwing,25), 
    (troop_raise_proficiency, player,wpt_archery,50),
    (troop_add_item, player,"itm_rawhide_coat",imod_ragged),
    (troop_add_item, player,"itm_hood_newblk",0),
    (troop_add_item, player,"itm_wrapping_boots",imod_ragged),
    (troop_add_item, player,"itm_falchion",0),
    (troop_add_item, player,"itm_hunting_bow",0),
    (troop_add_item, player,"itm_arrows",0),
    (troop_add_item, player,"itm_dried_meat",0),
    (troop_add_item, player,"itm_furs",0),
#    (call_script, "script_change_player_honor", -20), 
    (troop_add_gold, player, 50), 
  (else_try),
    (eq,"$background_job",9),    #Itinerant Preacher ; STATS DONE
##    (troop_raise_attribute, player,ca_strength, -4),
##    (troop_raise_attribute, player,ca_charisma, -4),
##    (troop_raise_attribute, player,ca_agility, -4),
##    (troop_raise_attribute, player,ca_intelligence, -4),
##    (troop_raise_attribute, player,ca_strength,2), 
##    (troop_raise_attribute, player,ca_intelligence,3),
##    (troop_raise_attribute, player,ca_charisma,4),
    (troop_raise_skill, player,skl_persuasion,5),
    (troop_raise_skill, player,skl_wound_treatment,2),
    (troop_raise_skill, player,skl_surgery,2),
    (troop_raise_skill, player,skl_first_aid,3),
    (troop_raise_skill, player,skl_trade,3),
    (troop_raise_skill, player,skl_pathfinding,3), 
    (troop_raise_skill, player,skl_inventory_management,2), 
    (troop_raise_proficiency, player,wpt_polearm,15),
    (troop_raise_proficiency, player,wpt_throwing,15),
    (troop_add_item, player,"itm_stones",imod_ragged),
    (troop_add_item, player,"itm_quarter_staff",imod_bent),
    (troop_add_item, player,"itm_pilgrim_hood",imod_ragged),
    (troop_add_item, player,"itm_blue_gambeson",imod_ragged),
    (troop_add_item, player,"itm_bread", 0),
    (troop_add_item, player,"itm_bread", 0),
    (troop_add_item, player,"itm_smoked_fish",0),
    (store_random_in_range, ":book_no", books_begin, books_end),
    (troop_add_item, player,":book_no",0), 
  (assign, "$sabe_leer", 1),
    (troop_set_slot, player, slot_troop_renown, 4),
  (call_script, "script_change_player_honor", 50),     
    (troop_add_gold, player, 70), 
  (try_end),
# Reason
  (try_begin),
    (eq,"$background_reason",1),
    (troop_raise_attribute, player,ca_strength,1),
    (troop_raise_skill, player,skl_power_strike,1),
  (else_try),
    (eq,"$background_reason",2),
    (troop_raise_skill, player,skl_wound_treatment,1),
    (troop_raise_skill, player,skl_ironflesh,1),
  (else_try),
    (eq,"$background_reason",3),
    (troop_raise_attribute, player,ca_agility,1),
    (troop_raise_skill, player,skl_pathfinding,1),
  (else_try),
    (eq,"$background_reason",4),
    (troop_raise_attribute, player,ca_charisma,1),
    (troop_raise_skill, player,skl_persuasion,1),
  (else_try),
    (eq,"$background_reason",5),
    (troop_raise_attribute, player,ca_intelligence,1),
    (troop_raise_skill, player,skl_spotting,1),
  (else_try),
    (eq,"$background_reason",6),
    (troop_set_slot, player, slot_troop_renown, 20),
    (troop_raise_skill, player,skl_looting,1),
  (try_end),

  ## Religion
  (try_begin),
    (eq,"$background_religion",1),
    (assign, "$g_sod_faith", 4),
    (call_script, "script_change_player_honor", 5),
  (else_try),
    (eq,"$background_religion",2),
    (assign, "$g_sod_faith", 2),
    (troop_set_slot, player, slot_troop_renown, 5),
  (else_try),
    (eq,"$background_religion",3),
    (assign, "$g_sod_faith", 3),
    (troop_set_slot, player, slot_troop_renown, 5),
  (else_try),
    (eq,"$background_religion",4),
    (assign, "$g_sod_faith", 4),
    (troop_raise_skill, player,skl_persuasion,1), 
  (try_end),
  (set_show_messages, 1),
  ]),
  #hister cambios acaban
 
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