Warlord123123
Regular
Here's an idea that probably never will be made:
Core functionality:
Coastal cities can build ports that serve as a prosperity-boosting building (via trading) and provide fish as a resource.
Additional (raw ideas):
Core functionality:
Coastal cities can build ports that serve as a prosperity-boosting building (via trading) and provide fish as a resource.
Additional (raw ideas):
- Shipyard building.
- Can be used to build ships that take you across the sea (with a temporary morale penalty for troops due to seasickness).
- Ships can be used to block ports (thus taking away prosperity bonus and fish as a food source).
- More fishing ships can be created for additional food & prosperity bonus.
- A pirate port somewhere on the map for rouge players roleplay (hidden but can be unlocked via rouge/bandit skill tree or a quest)
- Unique tavern with unique wanderers
- Kidnapping, caravan ambush quests
- Smuggler shop for additional rare item sale/purchase
- Prisoner sale for a higher price
- Pirate arena fights on a ship deck (ok, this is already weird, I will stop here)