Alright,this is kind of a different question,but apparently you guys know this phyton stuff better than I do,so no harm in asking.
I've made a new death animation in blender with the blender exporter. This animation is called "fall_head_front2", it is 8 frames long and it's interval is 0-24.
I've placed this animation into skeletons.brf,so there are two animation files in skeletons.brf
1-"anim_human"
2-"fall_head_front2"
I've edited the module_animations.py with idle,changed
"["fall_head_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[1.2, "anim_human", blow+100, blow+138, arf_blend_in_16|arf_make_custom_sound, pack2f(0.8, 0.0), (0,0,0), 0.8], "
To
"["fall_head_front", acf_enforce_all|acf_align_with_ground|acf_lock_camera,
[1.2, "fall_head_front2", 0, 24, arf_blend_in_16|arf_make_custom_sound, pack2f(0.8, 0.0), (0,0,0), 0.8],"
Now,when my supposed animation plays,the troop who dies just disappears instead of playing my animation.
Could someone tell me what I'm doing wrong?
Thanks,
~Ãbyss