Hello,
as you can see, I'm almost new to this forum.
I have a problem with creating a new mod. An animations mod.
Before I started a thread about this in the German board, but because no one seemed to have an idea about my problem there, I try here now.
So let me tell you. Since a new version of OpenBRF is released (thanks by the way ) I see a chance to do new combat animations and crush the old (really ridiculous) ones. Because I am training German longsword fencing for about a year, I think I can help here with - at least - twohanded animations.
I have made the tutorial of cdvader (http://forums.taleworlds.com/index.php/topic,72992.0.html) and created some easy thrusting animations in 3ds Max - just for testing if it would work.
To my problem:
I open up OpenBRF, open skeletons.brf, then I have all the human animations, when I split it with actions.txt, right?
So I have done before. Then I can import my selfmade animations. Renaming them to the ones, I want to replace and renaming the old ones to something else, I saved the edited brf file. Well, it didn't work and when I wanted to re-open skeletons.brf I got an error message ( of course I had a backsave).
I suspect a problem with the "interval" thingy every animation has. Because I did not edit the interval on my selfmade animations, OpenBrf didn't know, how to pack the stack of animations in correct order or something like this.
So my next problem: How can I edit the "interval"? I could not find any function for this...
I hope you can help me with this. I'm no great modder, but this thing here, I want to achieve...
Thanks in advance
P.S. Yes, you are hereby allowed to smile about my english
Edit: A new version is out:
Click here to download version 0.4: http://www.mbrepository.com/file.php?id=1498
Here is a video from version 0.3: http://www.youtube.com/watch?v=W6Zgr89iSQc
Here are two videos from version 0.2:
http://www.youtube.com/watch?v=TBpyl20InbA
http://www.youtube.com/watch?v=HjlOw7J1roM
And here is a tutorial to animating:
http://forums.taleworlds.com/index.php?topic=78702.new#new
as you can see, I'm almost new to this forum.
I have a problem with creating a new mod. An animations mod.
Before I started a thread about this in the German board, but because no one seemed to have an idea about my problem there, I try here now.
So let me tell you. Since a new version of OpenBRF is released (thanks by the way ) I see a chance to do new combat animations and crush the old (really ridiculous) ones. Because I am training German longsword fencing for about a year, I think I can help here with - at least - twohanded animations.
I have made the tutorial of cdvader (http://forums.taleworlds.com/index.php/topic,72992.0.html) and created some easy thrusting animations in 3ds Max - just for testing if it would work.
To my problem:
I open up OpenBRF, open skeletons.brf, then I have all the human animations, when I split it with actions.txt, right?
So I have done before. Then I can import my selfmade animations. Renaming them to the ones, I want to replace and renaming the old ones to something else, I saved the edited brf file. Well, it didn't work and when I wanted to re-open skeletons.brf I got an error message ( of course I had a backsave).
I suspect a problem with the "interval" thingy every animation has. Because I did not edit the interval on my selfmade animations, OpenBrf didn't know, how to pack the stack of animations in correct order or something like this.
So my next problem: How can I edit the "interval"? I could not find any function for this...
I hope you can help me with this. I'm no great modder, but this thing here, I want to achieve...
Thanks in advance
P.S. Yes, you are hereby allowed to smile about my english
Edit: A new version is out:
Click here to download version 0.4: http://www.mbrepository.com/file.php?id=1498
Here is a video from version 0.3: http://www.youtube.com/watch?v=W6Zgr89iSQc
Here are two videos from version 0.2:
http://www.youtube.com/watch?v=TBpyl20InbA
http://www.youtube.com/watch?v=HjlOw7J1roM
And here is a tutorial to animating:
http://forums.taleworlds.com/index.php?topic=78702.new#new