GreenKnight
Recruit

If anyone actually recognizes the reference I made in the title, let me apoligize now for making it. That done, let's talk about this little matter low hit points. Right now, if your hit points have dropped below a certain number, you no longer have the option of going into battle yourself, and you can only send your troops in without you. This is enough of a sting when you have the alternative to simply withdraw, but what about when your line of retreat is cut off? You can A.) Send your troops in to take horrendous casualties for some reason, or B.) Surrender and lose your whole force, with the exception of inept but lovable Borcha. I don't waste my time with Marnid.
This just doesn't seem right. If you're conscious enough to run, to surrender, to do whatever, then you're conscious enough to fight. Is it dangerous to go into battle with only 1 hit point left? Absolutely. But as the commander it's your call. If need be, you can just stay back and hope your troops can hack it. They seem much more competent with you there, in any case. Thus, I suggest letting the player return to battle for the next round, whatever his condition.
This just doesn't seem right. If you're conscious enough to run, to surrender, to do whatever, then you're conscious enough to fight. Is it dangerous to go into battle with only 1 hit point left? Absolutely. But as the commander it's your call. If need be, you can just stay back and hope your troops can hack it. They seem much more competent with you there, in any case. Thus, I suggest letting the player return to battle for the next round, whatever his condition.