Resolved Never ending hideouts.

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Version number
1.1.2
Branch
Main
Modded/unmodded
No, I didn't use any mods.

Doofus

Sergeant
So...I've noticed this previously, but just decided to ignore it because it didn't really affect me. Now, its next to a town...

I destroyed a hideout and when ending the hideout simulation I go back to the campaign map and there are 2 bandit groups near the hideout, running away from me (usually 1 bandit in each 'group', although occasionally more). As soon as I get far enough away from them, they go back to where the hideout is and the hideout pops back into existence (literally maybe 30 seconds after destroying it). I currently own Ortysia, just took it over & was awarded it. I go to the manage screen and it shows a -2 to security because of a hideout. OK. Annoying, since we are at war & I have better things to do, but I know where it is (north of the mountains to the north). I go destroy it, then return directly to Ortysia to verify things are improving. Nope. By the time I return to Ortysia the hideout has already respawned in the exact same location and I have to destroy it again. It appears I should spend the rest of the game just sitting where the hideout is so the bandits can't respawn it. Please...please, please, please,...fix this.

I also noticed this a month or two ago near Poros or Lycaron. I didn't care since I didn't own those at the time & I assumed someone else would report it.

I will send save file saved after killing it the first time, but before killing it the 2nd time.
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
I've been informed that this bug is fixed and the fix will be sent to the game with future patches. Thanks for reporting and sorry for any inconvenience!
 
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