Neutral map icon problem

Users who are viewing this thread

So i managed to get some map icons the stay neutral by grouping them with the Training fields.
But it also seems like the game chooses random spawn points in that group. So the player can now appear in places usually not meant to be accessible.
Where do i set the spawn points?

(Sorry for spamming these threads, but whenever i try to compile my questions into one thread, they always die off before being resolved)

Edit: Grouped them together with salt mine, etc instead. Seems to work now.
 
Always remember, unless you want a tuple to have a similar attributes (such as with parties and items) don't group them with native ones.  Add them to the end.

There is an operation that sets the player's spawn point to a spot near one of the training grounds.  This uses constants that search from the first training ground to one past the last training ground.
 
Back
Top Bottom