1. Decreased spear length and faster speed may be some debuff against cav but regular spears usually don't do that much against cav anyway, throwing spear is faster in melee and does more damage making it better in inf fights. Also why should a throwable couch (which is capable of doing 200 damage to a charging cav) be as good as a regular spear in melee anyway? What's the purpose of the spear perk?
2. Javs are often used by recruit tier units, and they are already too overpowered when those units can take 7. Are you actually going to argue that Francescas don't do more damage than pilas lmfao. People are complaining about throwing weapons in general, not just spears or pilas, throwing weapons are overpowered across the bored.
3. Even while moving throwing weapons are about as accurate as they were in warband(Where they weren't that accurate). While not moving in Bannerlord they are pretty much 100% accurate which is the change.
4. Maybe people used them in melee on tdm lmfao
5. Boo-hoo, your insanely accurate throwing weapon isn't a laser that can hit someone across a courtyard immediately? That's the point of throwing weapons they SHOULD be more accurate (still not that accurate) at close range and very inconsistent at a distance. Slightly smaller size retical? You are talking about a retical that is the same size as for a crossbow. By the same logic, archers are also underpowered because projectile speeds are lower (they aren't underpowered).
6. Little effect on gameplay
8. Infantry is underpowered because it isn't as punishing nor as skill based as infantry play in Warband. Shields last forever, throwing weapons are too overpowered, it's easy to turtle, kicks are too easy, hilt slash is removed, block delay, etc. The solution to this isn't implementing even more 0 skill bull**** for people to abuse.
I don't care how long you've played on TDM, doesn't change that your suggestions on throwing weapons are completely ****ing wrong.
Hardly ever played TDM, played competitive Warband and battle/duel for around 5 years.
1. Spears should do more damage to cavalry in general but that is a separate issue. In my experience so far even a pila headshotting a charging heavy cav doesent one hit it most of the time.
2. Javs do about 35~ ish damage per hit on most armoured infantry, about the same as a bow with "Stronger Bow" perk selected. They do not kill helmeted units with a headshot, and they do comparable damage to a stronger bow archer shot. Yet unlike a bow, they fire slower, the projectile moves so slowly that it is a harder shot to hit, and it can be dodged, and the reticle makes it less accurate. I think archers are overpowered, but if they were nerfed to the point they only had seven arrows that moved like it was thrown by a 12 year old girl in a amateur softball game, almost everyone would agree that the would be nerfed too much.. Yet you call this overpowered.
3. This is objectively incorrect, you can examine footage comparatively for both games and see that the movement accuracy penalty is far greater in Bannerlord. With the extremely slow projectile speed it makes it basically impossible to aim while moving and my point still stands.
4. Not an argument.
5&7. This is a strawman of my argument for a few reasons.
-They are not "lazers" in Warband, and they were pretty well balanced where you couldn't dodge them at 2 horse lengths away but around 8 horse lengths away you could track and dodge them fairly consistently. Nobody ever accused Warband throwing weapons of being "Lazers" and they were in a pretty fair state of balance even though they moved more quickly and the javelins did more damage.
- If the arrows of archers was as slow as the projectile speed for throwing weapons, they would be underpowered.
- Crossbows are a lot more accurate in terms of reticle than javs, even more so with other throwing weapons.
- Also, throwing weapon reticles has a "wave" effect where they grow smaller and larger unlike crossbows.
6. It has an effect even though it is minor, and it is slightly annoying to have to aim differently with javs across 8~ different classes.
8. I agree with everything except the throws being overpowered (obviously). Throwing weapons seem better than they are because the current state of game balance is abysmal, especially the state infantry is in. In terms of priorities, compared to the state of archers and cavalry, throwing weapons are nowhere near as broken as those two classes (specifically heavy cav)... If throwing weapons are nerfed then it would be taking away one more tool that the already greatly underpowered infantry desperately needs against archers and cav.
So if we create a running list of the things that are overpowered in this game
- Heavy Cav
- Archers
- Shield health (which affects infantry primarily)
We can see that basically all of the classes except light cav (and some argue the horse bump mechanic is too easy overall so this could be extended to all classes) have mechanics that need balancing... Do throwing weapons need to be a priority right now? No. Could they be in the future when things have settled down from EA state? Possibly.