Nerf Throwing Weapons

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HancockT35

Sergeant at Arms
Throwing Weapons atm hit like a truck and are very accurate. Pilas and throwing Spears feel like throwable couches. Plz nerf throwing weapons.
 
Nerf ranged in general, archers are dominant in almost every situation.
Vlandia Xbow and Battania Archer atm can literary 1 shot then sturgia Hunter is over here doing 15 dmg per shot its insane. Khuzait guard atm is the only balanced archer class imo atm. Battania, Aserai, Vlandia, Empire all need archer nerfs imo. Empire less than the other 3 imo. And plz buff sturgia hunter it feels so bad literary not being able to play a class because of how bad it is. Just swap Battania Ranger and Sturgia hunter tbh.
 
Don't even get me started on horse archers lol
Most of the time its not even a actual horse archer class its the fact anyone can ride a horse lol. It feels so bad seeing a Aserai archer get on a horse and just gun people down like a fighter plane.
 
Most of the time its not even a actual horse archer class its the fact anyone can ride a horse lol. It feels so bad seeing a Aserai archer get on a horse and just gun people down like a fighter plane.
Yes, this is another design problem that is causing this. Every class being able to ride any horse or use any bow/crossbow is honestly stupid and just making massive unbalance
 
8 months no nerf =]
They were nerfed, what are you talking about? Javelins were basically laser beams in the Beta. I think it's stupid to further reduce the accuracy at this point. That just adds RNG and nothing else. Instead reduce the amount of classes that spawn with them.
 
They were nerfed, what are you talking about? Javelins were basically laser beams in the Beta. I think it's stupid to further reduce the accuracy at this point. That just adds RNG and nothing else. Instead reduce the amount of classes that spawn with them.
Throwing weapons are still insanely accurate and can literary one shot i agree with reducing the amount of class's that have them but they are still to accurate and deal way to much damage.
 
Javelins should play less of a role overall, i feel like almost all classes have some kind of throwing weapon as a perk which just keeps encouraging people to take it
 
Throwing weapons are still insanely accurate and can literary one shot i agree with reducing the amount of class's that have them but they are still to accurate and deal way to much damage.
So, if the thing flies where I aim it it's too accurate? Their effective range is completely correct right now. I agree that they are too versatile (I think Pilas should break after being thrown once), but blaming the accuracy is not correct. Lowering the accuracy at this point will make them trash.
 
So, if the thing flies where I aim it it's too accurate? Their effective range is completely correct right now. I agree that they are too versatile (I think Pilas should break after being thrown once), but blaming the accuracy is not correct. Lowering the accuracy at this point will make them trash.
they should be a little rng in my opinion
warband was like this and they were good
 
Throwing Weapons atm hit like a truck and are very accurate. Pilas and throwing Spears feel like throwable couches. Plz nerf throwing weapons.
+1
IMO no projectiles should 1 shot anything below the head/neck unless cavalry momentum is a factor
 
So, if the thing flies where I aim it it's too accurate? Their effective range is completely correct right now. I agree that they are too versatile (I think Pilas should break after being thrown once), but blaming the accuracy is not correct. Lowering the accuracy at this point will make them trash.
what? If you lowered the accuracy and damage throwing weapons would be fine. In its current state Throwing weapons are to accurate and deal to much damage lowering the acc doesn't make them bad what?. Like every single player complains how broken throwing weapons are, inf,cav, archer players all think they are to accurate atm and deal to much damage.
 
They were nerfed, what are you talking about? Javelins were basically laser beams in the Beta. I think it's stupid to further reduce the accuracy at this point. That just adds RNG and nothing else. Instead reduce the amount of classes that spawn with them.

Pace is right, the problem is that every class has like 4 ****ing throwables, so even if you miss 3 all you need is that one to land and it will kill someone.

It also feels ****ing weird that as infantry most of my kills come from throwing **** at people rather than melee.

Every class should have 1 throwable MAX other than the skirmisher classes. You can pick them back up again if you miss so I don't see the need to be allowed to spam throwables at people.
 
what? If you lowered the accuracy and damage throwing weapons would be fine. In its current state Throwing weapons are to accurate and deal to much damage lowering the acc doesn't make them bad what?. Like every single player complains how broken throwing weapons are, inf,cav, archer players all think they are to accurate atm and deal to much damage.
If you lower accuracy and damage they will be useless. I have the feeling that you actually never played throwing weapons yourself.
You better nerf them in a soft way by reducing amounts/pickup or maybe those super close 0.1 meter tosses.
 
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