And on all other gamemodes its broken the in the other direction. Great.More nerfing? As a captain mode player I can't stress this enough, this weapons nerfing only affect the units using it
Do you want to make Empire faction completely obsolete?
Since the start of EA until now Empire faction was the most nerfed so far, They went from being nrº1 OP faction to now being the worst, The 2h units used to be feared , they would fight 1v1 with volgiers, berserks, guards and would stand their ground... now.. they get destroyed by everything even peasants... menav got so slow that the troops just stand there and get killed, they cant support their shield troops. even aserai is better than empire.
If you don't believe me, try to win a game in Captain as empire vs any other faction.
they can buff unit numbers in that case.More nerfing? As a captain mode player I can't stress this enough, this weapons nerfing only affect the units using it
Do you want to make Empire faction completely obsolete?
Since the start of EA until now Empire faction was the most nerfed so far, They went from being nrº1 OP faction to now being the worst, The 2h units used to be feared , they would fight 1v1 with volgiers, berserks, guards and would stand their ground... now.. they get destroyed by everything even peasants... menav got so slow that the troops just stand there and get killed, they cant support their shield troops. even aserai is better than empire.
If you don't believe me, try to win a game in Captain as empire vs any other faction.
The proof... Empire is so bad that even clans avoid it...Captain Mode Faction Winrates: 3 weeks into Captain's League season 2 - Courtesy of @Brandis. (He may have a more up-to-date version but this is the one I had available on hand)
Not the point the OP is making, thing swings comically slow and then still one shots people regardless of armour worn. It’s essentially a wooden pole, how can anyone say the game is grounded in reality when this dude takes half an hour to swing a broomstick that hits like a truck.The proof... Empire is so bad that even clans avoid it...
I'm all for skirmish and the other modes getting better balance and having more reasonable weapons, but captain has always got the short end of the stick when it comes to these changes and we typically have to adapt to dramatic changes due to simple equipment changes that may be beneficial for the other modes. This splitting of the balances should be the ONLY focus TW has right now for MP, and until they do split the modes I don't think anything significant should be changed.Not the point the OP is making, thing swings comically slow and then still one shots people regardless of armour worn. It’s essentially a wooden pole, how can anyone say the game is grounded in reality when this dude takes half an hour to swing a broomstick that hits like a truck.
Captain is an unbalanced mess like the rest of the game we get it but they have said forever they are going to split the modes balance but haven’t got round to it yet. If it means these stupid weapons get adjusted to be closer to what you would expect looking at them then good, at the expense of one faction in one gamemode.
Your preaching to the choir everyone in the community more or less knows what needs to be done but it’s been 1 year of early access now and nothings been done on things we’ve been pointing out for ages now.I'm all for skirmish and the other modes getting better balance and having more reasonable weapons, but captain has always got the short end of the stick when it comes to these changes and we typically have to adapt to dramatic changes due to simple equipment changes that may be beneficial for the other modes. This splitting of the balances should be the ONLY focus TW has right now for MP, and until they do split the modes I don't think anything significant should be changed.
Let's look at this the other way: A simple change in captain mode that would benefit us would be to increase Archer movement speed to be faster than infantry so that archers can reposition during battle making ranged units an actual viable class to take rather than the infantry spams we currently have. However - I think we can all agree that this change would have a massive impact on Skirmish mode gameplay and that playerbase would not enjoy having to adapt to this change. Should we ignore the skirmish playerbase and just increase archer movement speed globally? or should we wait until Taleworlds splits the modes before making this change?
Remove menevlion and glaive. Not only are they bad but the're not fun!Nerf menavlion/glave
Generally speaking, khuzait's infantry should be nerfed at first, not their archers. Their 130gold infantry with 70dmg maces or oneshotting pilas making this faction that strong, not their archers.
Spear Infantry is well balanced now.No need to touch it.Perhaps lower the damage of mace to 65 from 69.Wow
One Heavy Inf that isnt just useless -> nerf it asap
Like a fish struggling to get back to water, little does it know it was fished up by the cruel hands of TW.
It's not heavy infantry, that's why it's not balanced. If all heavy infs would have that damage and pilas it would be great, but khuzait infantry costs 130g and it's far better than all other 160g melee infantry, that's why it's unbalanced.Wow
One Heavy Inf that isnt just useless -> nerf it asap