A lot of stuff. I've seen the image, and I thought one thing: A lot of time, that you've invested!
First let me say, I'm german, I've done my personal best job without understanding the language and the history of the involved area. This means also research at the web. Also I haven't found any really useful map. So I've done a lot of (frustrated) work with goole maps - which is 2012 style
Second I must say, that a lot of your wishes are really impossible to realize without a lot of scripting.
>> Most problems related to Neo-map are certain amount of anachronisms as in choice of places and names. <<
I REALLY know that!

but...
At GAME START, the dependencies of villages to towns are set by its distance to the next town on the map, doesn't matter which faction it is. Trust me I invested several hours to get a map which is balanced in distance and faction, without having a module system - because WHEN I released the mod, there was no module system!
EVERYTHING at these map has to do with these dependencies, also the exact town positions - but I have done a better job than the developers -.-

!!!
I created a better looking setup with a lot of compromises. So these mod is a gameplay improvement and not a real historical improvement. When I saw the game when it was released, I really thought one thing: IS THIS A BAD JOKE!???? This was the reason do do all the things.
Sure, we can set a perfect historical setup, but this also means, the game get back worse as it was at beginning! Take a look to your colors, and WHERE they are, HOW MUCH they are, and take a look to the distances between EACH town - and thats the problem! You need to analyze this, to understand what I mean and why I decided to use the whole region, and NOT tearing apart the factions to different locations.
So at this time, this is just another vindication from me, why I have done things as they are. I thought I CLEARLY wrote that at the description of the module....
I won't join a team, I won't invest another 30 hours. But I can try to take the names of your map, and insert it to the module. Maybe...
I wrote something like that half an year ago I haven't changed anything.
I know that my answer is frustrating for all the people who are enthusiastic enough to change the whole game. But I'm not enthusiastic enough to invest that time in a game which has bugs, and bugs, and lots of more bugs... This was the reason why I finished playing and modifying the game. And I'm also not the man who "heals" the game, the game play and the developers bugs. I often finished the work at this module and then I found another stupid bug from the developers of WFAS, and then time was coming when I got really annoyed... And here at the forum, people are teling me bugs, and I know, these bullsh... isn't from me.
It's not easy to tell all the things in a foreign language - If I can use my native tongue I would be really able to exactly say, WHY I finished all the M&B work, and trust me I have done over 750 hours of M&B work - so it isn't easy to say: CUT!
EDIT:
If you fixed the names at parties.csv in the language folder - which is the place to do this - I also can put this mini-mod to the official module homepage... Send me this to:
[email protected]
This also concerns all you modders, if you have improvements for Neo Native, which are just a simple .txt (which doesn't crash the game

) or .csv modification, send it to me. Theres always a way to share this over http://mountandblade.mircon.de !