Mount & blade: With Fire & Sword - Neo Native
Version 1.35 english/german
Short description
Complete Mount & Blade: With Fire & Sword game module based on Native v1.143
Main focus of the changes
Completely changed overland map, additional rivers and bridges, reallocation of all parties, changed ground textures at the overland map, changed textures at the battlefields.
Personal note from me
After buying the addon in July 2011, I was really disappointed and annoyed about the game. The overland map looked horrible and also the geographical positions of the towns and villages are just a bad joke...
So I decided to invest some (50+) hours to change a lot of things at the overland map and the genereal look of the game. First I've done this for my brother and me, then I decided to release the module for everyone.
Detailed description
- Redesign of the whole overland map, also using snow terrain at the high north of the map.
- New overland map textures - plain and steppe are just a little bit different in brightness to make the map look more interesting
- Reallocated towns, villages, mercenary camps and spawn points. I renamed a lot of parties, but I also tried to keep it compliant to the story line. The main reason was to use the whole map for the parties and stretch the distance between the parties. The positions of the towns and viallages was taken from a real map. So I think the result is a compromise between story, history, gameplay and the look of the overland map.
Parties with parts of the story / My changes:
- Castles are no longer called "Castle" or else - they just have an # - prefix. I think it looks good at the overland map.
- Changed a few (uninteresting) parts of the story to the new names of villages.
- Changed factions: "Polish Commonwealth" to "Polish-Lithuanian Commonwealth" and "Muscovite Tsardom" to "Tsardom of Russia". Both are the correct names of the factions.
- Deleted and reinserted existing rivers, added some new rivers.
- 15 additional bridges.
- Redesign of the mountain range in the southwest of the map.
- Changed values of all NPC heroes, some of them has been really useless.
- Changed values of all mercenaries to make them well-matched. The elite mercernaries are also stronger now.
- Integrated "Sound and Smoke FX Mini-Mod" by Solecist - if your machine is too slow for this (at bigger battles...), then just use the particle_systems.txt of the Native module!
- Integrated parts of the Polished landscapes by Gutekfiutek - esspecially bushes, grasses and other small plants. No trees has been exchanged!
!!! Download the optimal setting for ground_specs.txt in your data folder (Game path, not module path) here:
ground_specs.rar (also contains a backup of the original ground_specs)
- Changed colors of the factions
- Changed ammunition bags. They have now five bullets more.
Additional notes
More improvements are planned, but I'll see what I can do without the Module System.
Screenshots
New overland map (english version):
New battlefield look (one example, the battlefields are random generated):
Download
Official Homepage
Installation instructions
Unrar the archive to "[m&b path]\Modules\". Start the Launcher and select the Neo Native module.
Download the ground_specs.rar (link is above). Unrar it and copy the files to [wfas game dir]\data.
Credits
Gutekfiutek - Polished Landscapes (only a few parts of it)
Solecist - Sound and Smoke FX Mini-Mod
Morgh (myself) - Morgh's M&B WB/WFAS Editor
Morgh (myself) - Morgh's Parties to TME Converter (v0.5 unreleased)
Version 1.35 english/german
Short description
Complete Mount & Blade: With Fire & Sword game module based on Native v1.143
Main focus of the changes
Completely changed overland map, additional rivers and bridges, reallocation of all parties, changed ground textures at the overland map, changed textures at the battlefields.
Personal note from me
After buying the addon in July 2011, I was really disappointed and annoyed about the game. The overland map looked horrible and also the geographical positions of the towns and villages are just a bad joke...
So I decided to invest some (50+) hours to change a lot of things at the overland map and the genereal look of the game. First I've done this for my brother and me, then I decided to release the module for everyone.
Detailed description
- Redesign of the whole overland map, also using snow terrain at the high north of the map.
- New overland map textures - plain and steppe are just a little bit different in brightness to make the map look more interesting
- Reallocated towns, villages, mercenary camps and spawn points. I renamed a lot of parties, but I also tried to keep it compliant to the story line. The main reason was to use the whole map for the parties and stretch the distance between the parties. The positions of the towns and viallages was taken from a real map. So I think the result is a compromise between story, history, gameplay and the look of the overland map.
Parties with parts of the story / My changes:
party no|Original name -> new name (DE) / new name (EN)
----------------------------------------------------------------------------------------
p_town_2|Reval (unchanged)
p_town_3|Kiev (unchanged)
p_town_4|Vilna (unchanged)
p_town_5|Sich (unchanged)
p_town_6|Warsaw (unchanged)
p_town_8|Moscow (unchanged)
p_town_12|Riga (unchanged)
p_town_13|Smolensk (unchanged)
p_town_14|Bakhchisaray (unchanged)
p_town_16|Krakov (unchanged)
p_town_17|Akkerman (unchanged)
p_castle_1|Zbarazh Fortress -> (unchanged)
p_castle_3|Polotsk -> Bethanitsy / Bethanitsy
p_castle_4|Vyborg (unchanged)
p_castle_6|Novgorod (unchanged)
p_castle_9|Poltava -> Gomel / Gomel
p_castle_16|Korsun -> Mahiljou / Mogilev
p_castle_17|Perekop (unchanged)
p_castle_21|Pereyaslav (unchanged)
p_castle_22|Kafa -> Jenikale / Yeni-Kale
p_castle_24|Kamenets -> (unchanged)
p_castle_28|Bar Fortress -> Borsa / Borsa
p_castle_29|Bryansk Fortress (unchanged)
p_castle_31|Ryazan (unchanged)
p_castle_32|Allenstein Castle (unchanged)
p_castle_37|Tula (unchanged)
p_village_2|Wadowice (unchanged)
p_village_28|Sivash (unchanged)
p_village_53|Nesvizh (unchanged)
p_village_54|Chenstokhova (unchanged)
p_village_66|Zamoshye -> Orscha / Orsha
p_village_82|Trakai (unchanged)
p_village_84|Maslov Brod -> Tscherkassy / Cherkasy
----------------------------------------------------------------------------------------
p_town_2|Reval (unchanged)
p_town_3|Kiev (unchanged)
p_town_4|Vilna (unchanged)
p_town_5|Sich (unchanged)
p_town_6|Warsaw (unchanged)
p_town_8|Moscow (unchanged)
p_town_12|Riga (unchanged)
p_town_13|Smolensk (unchanged)
p_town_14|Bakhchisaray (unchanged)
p_town_16|Krakov (unchanged)
p_town_17|Akkerman (unchanged)
p_castle_1|Zbarazh Fortress -> (unchanged)
p_castle_3|Polotsk -> Bethanitsy / Bethanitsy
p_castle_4|Vyborg (unchanged)
p_castle_6|Novgorod (unchanged)
p_castle_9|Poltava -> Gomel / Gomel
p_castle_16|Korsun -> Mahiljou / Mogilev
p_castle_17|Perekop (unchanged)
p_castle_21|Pereyaslav (unchanged)
p_castle_22|Kafa -> Jenikale / Yeni-Kale
p_castle_24|Kamenets -> (unchanged)
p_castle_28|Bar Fortress -> Borsa / Borsa
p_castle_29|Bryansk Fortress (unchanged)
p_castle_31|Ryazan (unchanged)
p_castle_32|Allenstein Castle (unchanged)
p_castle_37|Tula (unchanged)
p_village_2|Wadowice (unchanged)
p_village_28|Sivash (unchanged)
p_village_53|Nesvizh (unchanged)
p_village_54|Chenstokhova (unchanged)
p_village_66|Zamoshye -> Orscha / Orsha
p_village_82|Trakai (unchanged)
p_village_84|Maslov Brod -> Tscherkassy / Cherkasy
- Castles are no longer called "Castle" or else - they just have an # - prefix. I think it looks good at the overland map.
- Changed a few (uninteresting) parts of the story to the new names of villages.
- Changed factions: "Polish Commonwealth" to "Polish-Lithuanian Commonwealth" and "Muscovite Tsardom" to "Tsardom of Russia". Both are the correct names of the factions.
- Deleted and reinserted existing rivers, added some new rivers.
- 15 additional bridges.
- Redesign of the mountain range in the southwest of the map.
- Changed values of all NPC heroes, some of them has been really useless.
- Changed values of all mercenaries to make them well-matched. The elite mercernaries are also stronger now.
- Integrated "Sound and Smoke FX Mini-Mod" by Solecist - if your machine is too slow for this (at bigger battles...), then just use the particle_systems.txt of the Native module!
- Integrated parts of the Polished landscapes by Gutekfiutek - esspecially bushes, grasses and other small plants. No trees has been exchanged!
!!! Download the optimal setting for ground_specs.txt in your data folder (Game path, not module path) here:
ground_specs.rar (also contains a backup of the original ground_specs)
- Changed colors of the factions
- Changed ammunition bags. They have now five bullets more.
Additional notes
More improvements are planned, but I'll see what I can do without the Module System.
Screenshots
New overland map (english version):
New battlefield look (one example, the battlefields are random generated):
Download
Official Homepage
Installation instructions
Unrar the archive to "[m&b path]\Modules\". Start the Launcher and select the Neo Native module.
Download the ground_specs.rar (link is above). Unrar it and copy the files to [wfas game dir]\data.
Credits
Gutekfiutek - Polished Landscapes (only a few parts of it)
Solecist - Sound and Smoke FX Mini-Mod
Morgh (myself) - Morgh's M&B WB/WFAS Editor
Morgh (myself) - Morgh's Parties to TME Converter (v0.5 unreleased)