need to ask 4 things

正在查看此主题的用户

Ziller

Sergeant
Hello

need to ask 4 things

1.
how do i make all the lord's hold same banner as there King/Queen also cant find the script to allow the Player to change banner when camping?

2.
Change Town/city names with out map editor

3.
Was Playing Sword of Damocles - Invasion 4.1 and was going to take the cape's but no clue on how to add it?

did not think it is a problem cos my mod is for me and my brother mostly

4.
Faction Code for colors like this 0x33DDDD what to know is There a list any where?

Thank you for help and reading and sorry if it seems a bit demanding
 
Ziller 说:
2.
Change Town/city names with out map editor
Settlement names are in the module_parties.py file (resulting in parties.txt)

Ziller 说:
3.
Was Playing Sword of Damocles - Invasion 4.1 and was going to take the cape's but no clue on how to add it?
You need the brf file that has the cloaks in it, open them with the brf editor to see where they are (unless there is only one brf file in the mod).

Ziller 说:
4.
Faction Code for colors like this 0x33DDDD what to know is There a list any where?
Do you need a list of the faction colors? Then ask in the Sword of Damocles forum.
Do you need a list of what color comes with what code? This post holds some examples.
 
Ziller 说:
1.
how do i make all the lord's hold same banner as there King/Queen also cant find the script to allow the Player to change banner when camping?

Here is a link to Jubal's One banner per faction. I think that's just what you're looking for.

Also, about the banner customization, what do you mean? Modifying baner, e.g. selecting one already made or customizing, e.g. creating one in-game.
Here are both scripts:
插入代码块:
      ("action_modify_banner",[],"Modify your banner.",
       [
           (start_presentation, "prsnt_banner_selection"),
        ]
       ),
插入代码块:
      ("action_custom_banner",[],"Customize your banner.",
       [
           (start_presentation, "prsnt_custom_banner"),
        ]
       ),
Just copy and paste whatever you want wherever you want, not required to be in the camp menu, but I have it there under the action_read_book bit.
BUT BE WARNED: Customizing the banner will result in bugs: it probably won't show up on shields, on the map and in battle. Mine doesn't show up on shields and in battle, but appears on the map.
 
Thanks but where do i put this code in  module_presentations

        (troop_set_slot, ":cur_troop", slot_troop_banner_scene_prop, banner_scene_props_end_minus_one),
        (party_set_banner_icon, ":cur_party", banner_map_icons_end_minus_one),
        (party_set_banner_icon, ":cur_center", banner_map_icons_end_minus_one), 

and am i ment to edit it ro some thing?
 
To comment out a line:
To add a special character (or a special sequence of characters) as it's first one that signals to the compiler that this line shall be ignored.

In the module system, this special character is '#'. Everything behind a '#' will be interpreted as "not existing" when you build your module.
 
if you search for kit, you may find the kit I worked on to type in names.  You can use this to change the names of towns, though as it is, it just gives an output.
 
i understand now all done but 3




Ziller 说:
is Brf file is one called cloaks same as the Textures cloaks

Did not give much there lol it is on one file but Textures ar in a DDS file how do i put them in game?
 
Got it to load the new item thanks to your tutorials jik but now i have a new problem

CapeFlying.jpg

it flys in front of me and still use as a helm?
 
Ziller 说:
Got it to load the new item thanks to your tutorials jik but now i have a new problem

CapeFlying.jpg

it flys in front of me and still use as a helm?

You need to compare it's position in the BRF editor to another helmet.  What format was the file when you imported it to the BRF edit?  Most likely you have to check one of the options (don't know them off hand) when importing it.
 
jik 说:
You need to compare it's position in the BRF editor to another helmet.  What format was the file when you imported it to the BRF edit?  Most likely you have to check one of the options (don't know them off hand) when importing it.

errr took it out of a mod did not make it really :roll:
 
did you take the BRF file, or did you export the cloak and import it into your own BRF file?  If it's the latter, then you might have imported it wrong.  If not, then not sure I can help there.  You'd need to export it, fix it's location then import it back.
 
I took it


only thing is i cant even fix it cos i dont have the tool to export it, fix it's location then import it back.  :neutral:
 
I had the same problem when I used the cloaks, and got this answer from Dain Ironfoot (they work now).  Use the Item Editor, and make sure the checkbox for "itp_attach_armature" is ticked.  This basically nails it to the character's body :smile:
 
后退
顶部 底部