I just mad this script here for anyone to use. I just need to know if I did everything right:
From Warband Module_dialogs.py
From Warband Module_dialogs.py
Code:
[anyone|plyr, "companion_quitting_response", [
(store_random_in_range, ":random", 1, 21), #SOD Computica: "New code I made: 50% chance can happen"
(gt, ":random", 10),
(store_skill_level, ":persuasion", "skl_persuasion", "trp_player"), #SOD Computica: "Players Persuasion skill has to be 5 and higher"
(gt, ":persuasion", 5), #SOD Computica END
], "We hang deserters in this company.", "companion_quitting_no", [
]],
[anyone, "companion_quitting_no", [
(call_script, "script_change_player_party_morale", -5)], #SOD Computica:"Lose Morale as a downside."
"Oh... Right... Do you mean that?", "companion_quitting_no_confirm", [
]],