I'd like to know if it helped you. Didn't change anything at all in my game thoughBlankin said:Yeah Wellenbrecher, that's my issue. Even in the brf files I can see this if I move the armor a bit. Thanks Chel, I will try your suggestion.
That's helpful in a way. At least I now know that something is not working as intendedhotcobbler said:My armor has never looked like that. You guys have something weird going on.
Sseatris said:I've had the same problem since the first EG III, reported it in bug thread but I don't recall anyone noticing.
Updated drivers, rolled back drivers, etc. EG III happens to be the only flavor of M&B that does this though, including those with the same armor packs.
I just did a quick search and haven't found anything. Is there a link you can provide or something? I'd really like to know more about this.QuailLover said:Its because the iron shader is used, the Star Wars Conquest mod has the same problem, and is being fixed.
You need to adjust the RGB balance (if I recall) so that the armor can "reflect" just right.
Holy ****e! I never knew this Star Wars mod looks so goodQuailLover said:Here is the part where they talk about it some:
http://forums.taleworlds.com/index.php/topic,40510.3540.html
Blankin said:Oh, replacing iron_shader or iron_shader_skin with no_shade fixed my problem. Thank you very much.
Vornne said:Thanks for your answer
I and others had the same problem with another mod (PoP), but then someone explained how to fix it properly (and uploaded fixed brf files): http://forums.taleworlds.com/index.php/topic,67335.msg1751427.html#msg1751427
Haven't got around to doing it for EGIII yet.