Hello!
Hope someone is able / willing / patient enough to help me...
The goal:
Basicly I want to create a "new" game mode for Native, something like a "melee only or close quarter combat".
I know there is already a "Disallow ranged weapons" command, but I don´t like it, because it´s unbalanced and favours cav too much.
What I want is a mode with a balanced weapon selection and everyone running "Native"can join the server and play the "new" game mode.
(No new items, only native stuff)
What I did so far:
I changed under "module_scripts" the available multiplayer equipment and the available equipment for some multiplayer_troops. All changes are working like they should, if I host an ingame server, but they are only working for me.
The Problem:
All changes are working only for me if I host an ingame server, but not for every other player joining the server.
If I run a dedicated server with the modified native files, they neither work for me nor for any other player.
Possible cause:
The problem could be caused by the fact, that every player is running "Native" (instead of an mod) and if someone joins the server, his "Native" runs like normal. It seems I must try to find a way,that the server (running Native with some minor changes) informs all "Native" modules of the other players what is new. (in my case, limited available items for multiplayers). Is it possible to create such a Message;
something like:
If player joins server,
send message to client
following multiplayer items (my items list) are not available / are available
Or is this a hope effort?
What i tried so far (without success):
Cause I have no glue how to set up such a message and where to look for,
I tried to use the "Disallow ranged weapon", because there must exist a message or event that tells the clients/players that all weapons designated as multi_item_class_type_arrow, multi_item_class_type_bow, multi_item_class_type_throwing etc. are no longer available. So i designated some higher tier horses as multi_item_class_type_throwing and activated the "Disallow ranged weapons" command, but the problem is still the same: Ingame hosting, it works only for me, dedicated server no effect.
Any suggestions? Hints?
Hope someone is able / willing / patient enough to help me...
The goal:
Basicly I want to create a "new" game mode for Native, something like a "melee only or close quarter combat".
I know there is already a "Disallow ranged weapons" command, but I don´t like it, because it´s unbalanced and favours cav too much.
What I want is a mode with a balanced weapon selection and everyone running "Native"can join the server and play the "new" game mode.
(No new items, only native stuff)
What I did so far:
I changed under "module_scripts" the available multiplayer equipment and the available equipment for some multiplayer_troops. All changes are working like they should, if I host an ingame server, but they are only working for me.
The Problem:
All changes are working only for me if I host an ingame server, but not for every other player joining the server.
If I run a dedicated server with the modified native files, they neither work for me nor for any other player.
Possible cause:
The problem could be caused by the fact, that every player is running "Native" (instead of an mod) and if someone joins the server, his "Native" runs like normal. It seems I must try to find a way,that the server (running Native with some minor changes) informs all "Native" modules of the other players what is new. (in my case, limited available items for multiplayers). Is it possible to create such a Message;
something like:
If player joins server,
send message to client
following multiplayer items (my items list) are not available / are available
Or is this a hope effort?
What i tried so far (without success):
Cause I have no glue how to set up such a message and where to look for,
I tried to use the "Disallow ranged weapon", because there must exist a message or event that tells the clients/players that all weapons designated as multi_item_class_type_arrow, multi_item_class_type_bow, multi_item_class_type_throwing etc. are no longer available. So i designated some higher tier horses as multi_item_class_type_throwing and activated the "Disallow ranged weapons" command, but the problem is still the same: Ingame hosting, it works only for me, dedicated server no effect.
Any suggestions? Hints?
