princejohn
Veteran

I'm trying to add Churches and ports which pretty much act like Towns but with diffrent menu options.
Here is what have. (already added the new map Icon) It complies but when I enter the church a Regular village menu pops up.
Module_Parties
Module_scripts
Module_game_menus
Module_Constants
Here is what have. (already added the new map Icon) It complies but when I enter the church a Regular village menu pops up.
Module_Parties
("Church","Hobs Church", icon_church_a|pf_town, "Church", pt_none, fac_neutral,0,ai_bhvr_hold,0,(-167.7, 67.4),[], 40),
"Church", replaced no_menu with this.
"Church", replaced no_menu with this.
Module_scripts
(else_try),
(eq, "$g_encountered_party", "p_church"),
(jump_to_menu, "mnu_church"),
(else_try),
(eq, "$g_encountered_party", "p_church"),
(jump_to_menu, "mnu_church"),
(else_try),
Module_game_menus
(
"Church",mnf_auto_enter,
"You enter the Church.",
"none",
[(reset_price_rates,0),(set_price_rate_for_item,"itm_salt",55)],
[
("enter",[],"Enter.",[[set_jump_mission,"mt_town_center"],[jump_to_scene,"scn_village_127"],[change_screen_mission]]),
("leave",[],"Leave.",[[leave_encounter],[change_screen_return]]),
]
),
"Church",mnf_auto_enter,
"You enter the Church.",
"none",
[(reset_price_rates,0),(set_price_rate_for_item,"itm_salt",55)],
[
("enter",[],"Enter.",[[set_jump_mission,"mt_town_center"],[jump_to_scene,"scn_village_127"],[change_screen_mission]]),
("leave",[],"Leave.",[[leave_encounter],[change_screen_return]]),
]
),
Module_Constants
spt_church = 22