Need help with importing armor into warband

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uthvag

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Hello

I am really new to modding so please forgive me if i make mistakes or if i don't understand what you have said.

I have obtained some meshes from Dark Souls and when i try to import them(using openBrf) the armor mesh splits into separate objects.When I try to merge the meshes the texture of one of the mesh gets applied to the combined mesh.Is there any way to combine meshes while retaining the individual textures?

(or should i go to blender join the meshes separate the uvs and paste the textures. :neutral:)

Thank you

BEFORE Merging
txt3.jpg


AFTER

txt4.jpg
 
Merge nothing. As long as all the models are named like this:
插入代码块:
[color=navy]whatever_name.[i]n[/i][/color]
, you're fine. The .n suffixes, where "n" is an integer, are multi-meshes, i.e. will be treated like one mesh (with different parts) by the game. You just need to reference it with the
插入代码块:
[color=navy]whatever_name[/color]
only.

And just in case you don't know, a word of advice: Meshes obtained from Dark Souls can be added to a mod for your personal enjoyment, but I'd strongly recommend not even thinking of publicly releasing something with content ripped from elsewhere.
 
Also, that doesn't look rigged. While that might be fine for gauntlets or helmets, you absolutely need to rig body armor.
 
uthvag 说:
Hello

I am really new to modding so please forgive me if i make mistakes or if i don't understand what you have said.

I have obtained some meshes from Dark Souls and when i try to import them(using openBrf) the armor mesh splits into separate objects.When I try to merge the meshes the texture of one of the mesh gets applied to the combined mesh.Is there any way to combine meshes while retaining the individual textures?

(or should i go to blender join the meshes separate the uvs and paste the textures. :neutral:)

Thank you

BEFORE Merging
txt3.jpg


AFTER

txt4.jpg
you can merge it and merge texture by UV mapper. but it's difficult than mesh.n
 
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