Cruger
I've had some stuck bugs in my mod lately, where parties for some strange reason would get out on the deep, blue sea, or some random river, and get stuck there.. So I made a trigger to get rid of that, but as it always happens is it not working, and now I need a smarter brain than my own to tell why..
here is the trigger
Also.. Do "remove_party" remove the parties permanently, or do they respawn after?
Thanks..
here is the trigger
#Remove stucked parties
(0.1, 0, 0.0, [],
[(try_for_parties, ":cur_party"),
(party_get_current_terrain, ":terrain", ":cur_party"),
(eq, ":terrain", 0 ),#water
(eq, ":terrain", 8 ),#river
(remove_party, ":cur_party"),
(try_end),]),
(0.1, 0, 0.0, [],
[(try_for_parties, ":cur_party"),
(party_get_current_terrain, ":terrain", ":cur_party"),
(eq, ":terrain", 0 ),#water
(eq, ":terrain", 8 ),#river
(remove_party, ":cur_party"),
(try_end),]),
Also.. Do "remove_party" remove the parties permanently, or do they respawn after?
Thanks..