duck83
Veteran

Hello to you all Incomers!
At first I'll write a short preview, being targeted at old PC strategy games players.
The mod I'm trying to create would be nearest to the impression some of you perhaps knows, based on old game Lords of the Realms II. It is not going to be that sort of strategy game, yet in fact it would be like an animated outro for every finished mission in LotRII. If any of you may still remember, that outro was done in a sort of 3ds max programme and showed few steps through some old castle being displayed in FPP, where that walking person moved to the window and looked down at some crowd cheering the recent victory.
The reason why I write about it is, that even though the outro was done some like 17 years ago it looks very current still, especially in terms of details, that for the odd reason nowadays can be implemented in typical game-play offered by games like MnB.
The thing of this whole long preview is about to work on imagination of any of you reading and pretend to show the image of MnB being played on scenes only, where a player is a ruler of a local fief and it's duties are to rule his lands.
Now it's time for some proper description.
What I really would wish this mod was to achieve is the feeling of medieval life sim and castle builder sim mixed together, presented within the boundaries of MnB Warband's engine, yet with the accent placed on gaming through the huge scene locations only. I know most of you would gladly start the runt like "No, come on, another scenes only mod after the Skyrim has been launched". Still I'd wish to hold you a bit at bay saying that the thing is meant to be more like the Stronghold 2 game, where you build a town and castle on one map with your enemies stationing in the same location or attacking your walled town in waves. In fact I'd wish to make the mod where you, as player was meant to issue orders regarding building fortifications and economy structures in order to grow stronger and resist some incoming waves of attacks. I'm going to say that again, but for those who played Stronghold 2 it might be odd to try to make that game in WB, yet I believe FPP/TPP engine possibilities would serve that cause perfectly.
At first you get the full impression of making your own steps through your own fief, and at second the details of graphic elements that are going to be implemented will be shown to you from as close distance as you wish.
I know there are many modders here making some really stunning weapons and armours and such like things. Shame is you can see them only once you enter the battle in WB and not whenever you wish to see them, either walking on the ramparts., or being on the hunt for a wild boar or just moving on horseback from your castle to belonging to you village. Just to check how the life is going there, or to recruit some strong villagers for your men-at-arms force, or just to order the erection of some crucial in your opinion economic building, like some storehouse, or bridge. Perhaps you just would wish to see your great weapons while defending your lands or during the audience for some master smithy who lured by your fame wants to offer you services of making artistic decorations for your weapons cast in iron or gold.
The thing I have written is about to explain on what is the aim I wish the mod was to achieve. It's basically like living through all those moments in WB when you entered some Lord's castle or walked through the streets of a village or town. The overall exception to that is you will no longer leave those locations, those are going to be places on scene and the decision on
how will those look will be all yours, as the lord and owner. While starting with a wooden palisade and wooden keep inside the circle will make you feel dizzy as you always dreamed about stone keep it will be your decision to start building of one. If the halls of your keep are going to be too empty for you can order your craftsman to make some furnitures, just for look (if he actually hasn't got any other job, like making shields).
And the thing where I ask for help.
Guys, here is me asking, if any of you liked that thing he just red, or wants to know more just write here or send me a PM. I'm looking for some advanced coder who will be able to code the persistent scene and make codes for issuing commands to your serfs, either by walking to the and talking and giving the direct orders or by the use of 1,2,3 and F1, F2 and F3 keys with the previous setting of groups of serfs in the Party window (like Infantry, Archers, Cavalry, Woodsmen, Farmers, Smiths, Miners, Workers and etc.).
I'm good at making graphics elements yet any one willing to help is going to be welcomed with an opened hands. Still I need you guys (coders!) for making that all work. I have one scene which is done on like 5% and that will serve as the tutorial map. I think I can throw at you some of my ideas on how to make the day-night cycles appear on the scene without need to exit it and load a different one. There are many things I can't do myself. I'm just totally weak in coding. I looked in most of Module System's files, I know whet they are up for, yet I have no imagination nor experience to write those codes. I know most of you would say - learn those, it would do you good - and I would appreciate such advices, yet I tried and got nearly to nowhere. So please any one who likes the idea and has some spare time, write here or send me PM.
Best regards,
duck83
At first I'll write a short preview, being targeted at old PC strategy games players.
The mod I'm trying to create would be nearest to the impression some of you perhaps knows, based on old game Lords of the Realms II. It is not going to be that sort of strategy game, yet in fact it would be like an animated outro for every finished mission in LotRII. If any of you may still remember, that outro was done in a sort of 3ds max programme and showed few steps through some old castle being displayed in FPP, where that walking person moved to the window and looked down at some crowd cheering the recent victory.
The reason why I write about it is, that even though the outro was done some like 17 years ago it looks very current still, especially in terms of details, that for the odd reason nowadays can be implemented in typical game-play offered by games like MnB.
The thing of this whole long preview is about to work on imagination of any of you reading and pretend to show the image of MnB being played on scenes only, where a player is a ruler of a local fief and it's duties are to rule his lands.
Now it's time for some proper description.
What I really would wish this mod was to achieve is the feeling of medieval life sim and castle builder sim mixed together, presented within the boundaries of MnB Warband's engine, yet with the accent placed on gaming through the huge scene locations only. I know most of you would gladly start the runt like "No, come on, another scenes only mod after the Skyrim has been launched". Still I'd wish to hold you a bit at bay saying that the thing is meant to be more like the Stronghold 2 game, where you build a town and castle on one map with your enemies stationing in the same location or attacking your walled town in waves. In fact I'd wish to make the mod where you, as player was meant to issue orders regarding building fortifications and economy structures in order to grow stronger and resist some incoming waves of attacks. I'm going to say that again, but for those who played Stronghold 2 it might be odd to try to make that game in WB, yet I believe FPP/TPP engine possibilities would serve that cause perfectly.
At first you get the full impression of making your own steps through your own fief, and at second the details of graphic elements that are going to be implemented will be shown to you from as close distance as you wish.
I know there are many modders here making some really stunning weapons and armours and such like things. Shame is you can see them only once you enter the battle in WB and not whenever you wish to see them, either walking on the ramparts., or being on the hunt for a wild boar or just moving on horseback from your castle to belonging to you village. Just to check how the life is going there, or to recruit some strong villagers for your men-at-arms force, or just to order the erection of some crucial in your opinion economic building, like some storehouse, or bridge. Perhaps you just would wish to see your great weapons while defending your lands or during the audience for some master smithy who lured by your fame wants to offer you services of making artistic decorations for your weapons cast in iron or gold.
The thing I have written is about to explain on what is the aim I wish the mod was to achieve. It's basically like living through all those moments in WB when you entered some Lord's castle or walked through the streets of a village or town. The overall exception to that is you will no longer leave those locations, those are going to be places on scene and the decision on
how will those look will be all yours, as the lord and owner. While starting with a wooden palisade and wooden keep inside the circle will make you feel dizzy as you always dreamed about stone keep it will be your decision to start building of one. If the halls of your keep are going to be too empty for you can order your craftsman to make some furnitures, just for look (if he actually hasn't got any other job, like making shields).
And the thing where I ask for help.
Guys, here is me asking, if any of you liked that thing he just red, or wants to know more just write here or send me a PM. I'm looking for some advanced coder who will be able to code the persistent scene and make codes for issuing commands to your serfs, either by walking to the and talking and giving the direct orders or by the use of 1,2,3 and F1, F2 and F3 keys with the previous setting of groups of serfs in the Party window (like Infantry, Archers, Cavalry, Woodsmen, Farmers, Smiths, Miners, Workers and etc.).
I'm good at making graphics elements yet any one willing to help is going to be welcomed with an opened hands. Still I need you guys (coders!) for making that all work. I have one scene which is done on like 5% and that will serve as the tutorial map. I think I can throw at you some of my ideas on how to make the day-night cycles appear on the scene without need to exit it and load a different one. There are many things I can't do myself. I'm just totally weak in coding. I looked in most of Module System's files, I know whet they are up for, yet I have no imagination nor experience to write those codes. I know most of you would say - learn those, it would do you good - and I would appreciate such advices, yet I tried and got nearly to nowhere. So please any one who likes the idea and has some spare time, write here or send me PM.
Best regards,
duck83


