Marius_Marich
Banned
Greetings,
its has been a long time since I logged on this forum ...but anyways;
I have been playing some Floris mod pack in my spare time(like I have any ) and decided to do a little modding to increase my enjoyment.
So far I have been able to do a fair amount of things considering my limited skills and now I have found myself in a little puddle of bricks.
To put it short, after changing the Swadian lord sword from a one handed weapon to the completely deserved hand and a half version(considering its shape and size), I decided to take a shot at implementing the medieval art of halfswording;
This was of course possible considering that the incredibly awesome "Combat Animation Enhancement" mod was implemented within the Floris mod pack which then allowed me to use the lean and clean polearm animations as a surrogate to the two handed sword animations with certain swords in the game.
What I have achieved can be seen in these screens I took while testing;
(note; the insert image forum option does not work with the imageupper site for some reason so I present the links instead of image posts)
Regular sword animation in Floris mod pack;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=13&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=14&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=15&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=16&m=16
Using polearm animations from the CAE mod;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=1&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=2&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=3&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=4&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=5&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=7&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=8&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=9&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=10&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=11&m=16
Now, finally to the point where I humbly ask for guidance or even complete and total..."help";
I would like to make this the secondary weapon mode of certain two handed swords ingame that can be switched from regular animations to polearm animations with the press of the weapon mode key(usually it is X).
Alongside this problem there is the aditional blunder or sword position;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=12&m=16
I would like to know;
-if this is possible?
-could anyone here offer any help?
-could anyone at least sent me in the right direction?
its has been a long time since I logged on this forum ...but anyways;
I have been playing some Floris mod pack in my spare time(like I have any ) and decided to do a little modding to increase my enjoyment.
So far I have been able to do a fair amount of things considering my limited skills and now I have found myself in a little puddle of bricks.
To put it short, after changing the Swadian lord sword from a one handed weapon to the completely deserved hand and a half version(considering its shape and size), I decided to take a shot at implementing the medieval art of halfswording;
This was of course possible considering that the incredibly awesome "Combat Animation Enhancement" mod was implemented within the Floris mod pack which then allowed me to use the lean and clean polearm animations as a surrogate to the two handed sword animations with certain swords in the game.
What I have achieved can be seen in these screens I took while testing;
(note; the insert image forum option does not work with the imageupper site for some reason so I present the links instead of image posts)
Regular sword animation in Floris mod pack;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=13&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=14&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=15&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=16&m=16
Using polearm animations from the CAE mod;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=1&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=2&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=3&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=4&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=5&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=7&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=8&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=9&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=10&m=16
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=11&m=16
Now, finally to the point where I humbly ask for guidance or even complete and total..."help";
I would like to make this the secondary weapon mode of certain two handed swords ingame that can be switched from regular animations to polearm animations with the press of the weapon mode key(usually it is X).
Alongside this problem there is the aditional blunder or sword position;
http://imageupper.com/gi/?galID=S0200010031E13975224131797045&n=12&m=16
I would like to know;
-if this is possible?
-could anyone here offer any help?
-could anyone at least sent me in the right direction?