Need advice on characters progression and random stuff :)

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aivarioha

Recruit
Currently my character looks like this: https://s24.postimg.org/ednjjvp2t/pop.png
No elixirs used so far. Got a book for +2 trainer and +1 leadership is already in.

1. Is it worth investing 12 charisma points just to be able to advance my leadership above lvl 7? If not what should I focus on from now?

2. How far should I go with weapon mastery? You can see my weapon proficiency is kinda low. Still have a book that will give me +1 but I don't want to mess with a cap, if u know what I mean.
(You got lets say 9 AGI and 3 wep mastery, then you get +1 wep mastery from the book and when you level AGI to 12 you can't increase the mastery because it has been already leveled to 4 with a book. Does it work like that?)

3. Any other AGI skills I need to have?

4. Next thing. Companions and skill distribution between them. I decided to max surgery, treatment and path finding on my character for the max bonus of 10+4 because I find these skills very important. The rest I leave purely for companions. Do you guys agree with this? I also try to level trainer on every companion and myself because I heard those skills stack, right?

5. Why some cavalry units randomly dismount at the start of the battle and doesn't mount the horses when you tell them to?

6. Is it possible to get lords acceptance to marry his daughter if I spoken to the lady before I spoken to him? I have good relations with the lord, he is shown as a friend but every time I ask him about the marriage I get -1 relations.

7. Haven't completely decided on weapons I'm going to use. Thinking about getting a ruby/sapphire rune 2h sword and a bow with two quivers, however shields are useful and mandatory if you have to close a distance between archers and there is nobody else to distract them. Even when rushing sieges with 100 soldiers around me I find myself eating a lot of arrows on the back lines if enemy is high on ranged NPCs.
Also bow is kind of a mandatory item for sieges or it used to be at least? What is the best way to defend a town with your character these days? Bows also have a big drawback. I find myself often running out of arrows and sometimes I can't find no quivers around me from killed NPC's, items seem to despawn too. (Increasing quiver size in .txt documents seems unfair and unrealistic. Wouldn't want to do that.) So there is that.
I also thought if I should use a rune 1hand with a shield and then a bow with a quiver but then my power in open battles on a horse is a lot lower.

As you can see I am quite confused with weapon options. 

Feel free to throw some thoughts my way in terms of what weapons are nice to have if you feel like investing more time into helping me out.
 
aivarioha 说:
1. Is it worth investing 12 charisma points just to be able to advance my leadership above lvl 7? If not what should I focus on from now?

Honestly, I don't think that it is worth it...
but don't trust me too much on this one, I don't usually put more points in leadership...

aivarioha 说:
2. How far should I go with weapon mastery? You can see my weapon proficiency is kinda low. Still have a book that will give me +1 but I don't want to mess with a cap, if u know what I mean.
(You got lets say 9 AGI and 3 wep mastery, then you get +1 wep mastery from the book and when you level AGI to 12 you can't increase the mastery because it has been already leveled to 4 with a book. Does it work like that?)

IMHO weapon proficiency is always good to have since the caps are really high in this mod.

aivarioha 说:
3. Any other AGI skills I need to have?

Seeing your character sheet, it seems to me that you are building a melee cavalry character and using the bow only during sieges.
If that true?
If so you should definitely put some points into AGI and put some points in riding (7+), this will give you access to the best horses in the mod. Moreover, more riding skill means riding faster which will improve you survivability and damage output (faster horse = faster swing/stab = more damage)

looting isn't a must, but is really good at helping you keep the cash flowing (and drop some really rare items *cough*doom mace*cough*)

aivarioha 说:
4. Next thing. Companions and skill distribution between them. I decided to max surgery, treatment and path finding on my character for the max bonus of 10+4 because I find these skills very important. The rest I leave purely for companions. Do you guys agree with this? I also try to level trainer on every companion and myself because I heard those skills stack, right?

I totally agree with you, I generally put some points into first aid as well but that is just a personal preference I think.
Just make sure you have at least one lvl 10 engineer companion that you won't be giving land to and will stay in your party, otherwise siege towers are a pain.... :dead:

aivarioha 说:
5. Why some cavalry units randomly dismount at the start of the battle and doesn't mount the horses when you tell them to?

They sometimes do this when stuck behind rocks/tree/shield-wall for too long....

aivarioha 说:
6. Haven't completely decided on weapons I'm going to use. Thinking about getting a ruby/sapphire rune 2h sword and a bow with two quivers, however shields are useful and mandatory if you have to close a distance between archers and there is nobody else to distract them. Even when rushing sieges with 100 soldiers around me I find myself eating a lot of arrows on the back lines if enemy is high on ranged NPCs.
Also bow is kind of a mandatory item for sieges or it used to be at least? What is the best way to defend a town with your character these days? Bows also have a big drawback. I find myself often running out of arrows and sometimes I can't find no quivers around me from killed NPC's, items seem to despawn too. (Increasing quiver size in .txt documents seems unfair and unrealistic. Wouldn't want to do that.) So there is that.
I also thought if I should use a rune 1hand with a shield and then a bow with a quiver but then my power in open battles on a horse is a lot lower.

As you can see I am quite confused with weapon options. 

Feel free to throw some thoughts my way in terms of what weapons are nice to have if you feel like investing more time into helping me out.

The ruby 2H sword does 75 piercing damage and thus will one shot anything that cross your path  :twisted:
However, when you will reach high 1H pro, have a fast horse and a good 1H weapon, you will one-shot pretty much anything that isn't ultra-elite as well... While having the benefit of the shield and a much higher swing speed while mounted.
But a 2-hander would still be the best for siege defense since you need raw damage to cut down anyone daring to climb the ladder.

You are entirely right when saying that you need a ranged weapon during sieges and since you already have 7 in power draw, a bow would be the best. You can quite safely bring 2 quivers and a 2H weapon being then defender or attacker. If you don't expose yourself, you shouldn't really need a shield. (and you can always pick up 1 or 2 when out of arrows).

Concerning field battles, horse archery is the safest option IMO but I usually go for the spear + 1H + 2 shields combo.
Spear to fight other mounted units, 1H to swiftly cut down the enemy archer line and a second shield in case the first one break and to reduce damages coming from behind.

Hope that helps  :wink:
 
Seeing your character sheet, it seems to me that you are building a melee cavalry character and using the bow only during sieges.
If that true?
If so you should definitely put some points into AGI and put some points in riding (7+), this will give you access to the best horses in the mod. Moreover, more riding skill means riding faster which will improve you survivability and damage output (faster horse = faster swing/stab = more damage)

I have riding at 4 and I got an armored horse with a 42 speed, haven't seen anything better. What is there so much better that requires 7 riding?

Also I just read on this forum that you now have unlimited arrows when defending a fief. Is that true?
 
aivarioha 说:
Seeing your character sheet, it seems to me that you are building a melee cavalry character and using the bow only during sieges.
If that true?
If so you should definitely put some points into AGI and put some points in riding (7+), this will give you access to the best horses in the mod. Moreover, more riding skill means riding faster which will improve you survivability and damage output (faster horse = faster swing/stab = more damage)

I have riding at 4 and I got an armored horse with a 42 speed, haven't seen anything better. What is there so much better that requires 7 riding?

Also I just read on this forum that you now have unlimited arrows when defending a fief. Is that true?

You have Noldor horses if you want a very high speed and versatility (with more than decent armor) http://pop3.wikia.com/wiki/Noldor_Spirit_Horse
Netherworld charger if you feel like trampling over people with an immortal tank http://pop3.wikia.com/wiki/Demon_Charger.
Easier to find is the Ironbred Stallion http://pop3.wikia.com/wiki/Ironbred_Stallion
All these mounts require 6 riding skills but remember that a stubborn one will require 7 and a champion one (best modifier) 8 !!
Either way, having more riding skill will let you ride a saddle horse as if it was a courser.

Concerning siege defenses, I know that yo can replenish your arrows using a tweak (check the appropriate thread) but I don't remember it being in the base mod... 
I usually spend more time cutting down enemies than shooting so I'm not sure anymore...

Edit : I checked, since 3.8 the ammo refill is in the base mod
 
Edit : I checked, since 3.8 the ammo refill is in the base mod

Base mod? Refill as in unlimited or auto-generated? So was I right or not?

Concerning siege defenses, I know that yo can replenish your arrows using a tweak (check the appropriate thread)

You're referring to? Got a link? Can't find it on google. Or by tweak you mean editing the quiver sizes in the items.txt?
 
You can go through the submod thread and browse for tweaks (be careful they are not all compatible with the last version)
:arrow: https://forums.taleworlds.com/index.php/topic,348796.0.html

Here is an example of a tweak for ammo refill during sieges :

:arrow:

Leonion 说:
kowalskiy 说:
is there any way to get an ammo refill when siege defending? there was a tweak for that but it was on v3.4
You mean for your player character?
Try this:
h-116.jpg
As for horses/weapons - it's certainly possible, but it's not gonna be a small tweak, and, frankly, I'm not really interested in it.
 
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