Renegade122
Regular

Hey guys. For starters, I feel the need to give a disclaimer that most people who are doing this stuff fairly often might find my questions imbecilic, and I suppose rightfully so. Nonetheless, I've been recently trying to get some map ideas down and every time I try I just end up lost and frustrated. There seems to be a fair amount of tutorials and editing threads around but none seem to directly cover what it is I'm having trouble with. As it is, every time I end a fail session in map editing, I come to the realization that the best way to learn the more basic concepts of this whole process would be to have someone to work with in person and show me the ropes. As that unfortunately isn't the case, I was hoping some of you guys didn't mind giving me the basic concepts of what I'm having trouble with via the forums here, which I expect to be the next best thing. I can't imagine there are too many willing to go in depth giving me the 411 on this stuff, though really any answers to the coming questions I've got would be appreciated.
I'll let you know what my initial attempts at map making were to try to give you an understanding from an editing-literate perspective what it is I may I have been doing wrong.
The first thing I ever really tried doing was creating a Mines of Moria Siege Map for the 22nd server. I figured Moria could provide alot of neat battles, if the different areas were done correctly, such as the entrance, the terraces, the great hall, the tomb, the bridge of Khazad Dum, etc. I couldn't even get past the entrance though.
I was able to get Moria's basic walls/cliff faces that would be on either side of the dungeon entrance door, but as the only way I knew how to create such walls is to elevate the ground, I couldn't place anything directly above the entrance. To combat this my plan was to stuff a bunch of rocks and boulders on top of the entrance, in order to try to get the walls on either side and the walls right above the entrance to look more or less the same. I have seen rock and boulder objects in various user created maps. Are these things in scene objects? If so, what are they called? I basically went one by one through the object list and couldn't find any. Furthermore, I also didn't have any idea how to manage creating caverns in which the various dungeon objects could be placed. I have seen such things though in different mods. How exactly would one go about creating an area in which you could insert these underground elements of a map such as Moria?
The next thing I was wondering was how to go about getting siege specific items, such as the flag objective, into the map. I couldn't find this either in the object lists. The way I have been editing has been to format a module called editing, host an online game ,and use ctrl+e to edit it from there. Do I need to host a Siege game in order to create siege maps?
Lastly, I just have a quick question about mesh. Again while trying to create Moria, I had placed a dungeon object for the entrance to Moria, but the mesh didn't seem to go up through the entrance and allow you to walk inside the placed dungeon. My guy would just walk though the object. Does this have something to do with when I created the mesh?
Well those are my most eminent of questions; I really appreciate beforehand anyone willing help me out.
I'll let you know what my initial attempts at map making were to try to give you an understanding from an editing-literate perspective what it is I may I have been doing wrong.
The first thing I ever really tried doing was creating a Mines of Moria Siege Map for the 22nd server. I figured Moria could provide alot of neat battles, if the different areas were done correctly, such as the entrance, the terraces, the great hall, the tomb, the bridge of Khazad Dum, etc. I couldn't even get past the entrance though.
I was able to get Moria's basic walls/cliff faces that would be on either side of the dungeon entrance door, but as the only way I knew how to create such walls is to elevate the ground, I couldn't place anything directly above the entrance. To combat this my plan was to stuff a bunch of rocks and boulders on top of the entrance, in order to try to get the walls on either side and the walls right above the entrance to look more or less the same. I have seen rock and boulder objects in various user created maps. Are these things in scene objects? If so, what are they called? I basically went one by one through the object list and couldn't find any. Furthermore, I also didn't have any idea how to manage creating caverns in which the various dungeon objects could be placed. I have seen such things though in different mods. How exactly would one go about creating an area in which you could insert these underground elements of a map such as Moria?
The next thing I was wondering was how to go about getting siege specific items, such as the flag objective, into the map. I couldn't find this either in the object lists. The way I have been editing has been to format a module called editing, host an online game ,and use ctrl+e to edit it from there. Do I need to host a Siege game in order to create siege maps?
Lastly, I just have a quick question about mesh. Again while trying to create Moria, I had placed a dungeon object for the entrance to Moria, but the mesh didn't seem to go up through the entrance and allow you to walk inside the placed dungeon. My guy would just walk though the object. Does this have something to do with when I created the mesh?
Well those are my most eminent of questions; I really appreciate beforehand anyone willing help me out.


